The book looks like a time storm hit it. I'm ashamed to say I've never read it, so I guess I should get started.
At first, I glazed over this topic because I read *Time Zombie* and thought, "oh c'mon". But I've realized that it was a mistake dismissing any of your setting ideas, as every one of them has left me thoroughly impressed.
The system I have in development for a Renaissance setting is well-suited to this style of gameplay. I bet I could make a strong game out of this; sword fights with opponents on magic carpets instead of horses zipping around narrow, winding streets in a bustling market district sounds wickedly fun.
I dug up a battered 1001 arabian nights
The book looks like a time storm hit it. I'm ashamed to say I've never read it, so I guess I should get started.
At first, I glazed over this topic because I read *Time Zombie* and thought, "oh c'mon". But I've realized that it was a mistake dismissing any of your setting ideas, as every one of them has left me thoroughly impressed.
The system I have in development for a Renaissance setting is well-suited to this style of gameplay. I bet I could make a strong game out of this; sword fights with opponents on magic carpets instead of horses zipping around narrow, winding streets in a bustling market district sounds wickedly fun.