Okay, I've done some tweaking. Combined elements of
Rol(v1) and RoL(v2)for what i'm hoping is the final
incarnation, at least in regards to the basic rules,
and game flow.
Quick Points:
1) We have "Classes" called Disciplines.
These are pretty generic, give starting skill bonuses.
2)Conditions have returned from RoL(v1).
There is no scale, this time the Hero is either
Bleeding or not. All Conditions modify rolls, though
some modify more rolls then others.
3)Still no artwork . . . I'm working on it,
but currently I'm out of practice . . . I'm hoping
to include some black line drawings at least on the cover.
Feedback?
I'm kinda iffy about using the pamphlet format. I like it,
and feel it does give RoL something different from other
small RPG's that are full pages.
But the issues . . . is the Text TOO small?
Does it flow in a meaningful or useful manner?
Is the wording clear, or to cumbersome?
After reading the entire booklet did I miss anything?
Thanks and Enjoy :)
UpDate (02/11/2012)
Swapped in a proofed version of the rules.
- Fixed typos
- Cleaned up some wording.
