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RPG Laboratory

How often do you playtest?

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Or, for that matter, do you play test?

Personally, I don't get much of a chance to do so. My friends are not quite the kind of people who go through rules of their own accord - 2 have ADD, and the third is just plain busy. Normally procedure is for me to read the rules, then teach it to everyone else. This is why I'm always fishing for comments on my games - aside from the inevitable ego trip.

However, of note I've been able to get my friends to create characters for D&B with minimal explanation from myself, and will be able to run a game in the near future. So far, I've found ten points that need addressing

  1. Include Wits on character sheet
  2. Points traded between attributes on 1:1 basis
  3. Reexplain animus and speed track
  4. Note human SDI and AP at end of creation chapter
  5. Clarify filling out & use of ST.
  6. Rewrite initiative
  7. Change horde factor description (currently,a HF 5 has 25 attacks!)
  8. Clarify how setting traps works (successes in building/design = difficulty to avoid)
  9. Find a way for a person with an attribute of one to attempt a difficulty 2 task (open ended rolling isn't an option)
  10. Denote that both Heavy Weapons and Pilot are needed to use a tank. (more precisely - one gunner, on driver)

I think I also included somewhere else that I missed the dice sizes for ammo rolls, and that shotguns could trade DR for more targets.

Anything else I should consider?

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