Submitted by Chainsaw Aardvark on Tue, 2007-01-02 17:45.
I was thinking of stating it takes two rolls as well. However the task takes far longer as its split into discrete steps. Still not quite aplicable for everything though.
As to the tank operation, most units have a crew of 3 or 4, depending on if it has an automatic loader or not. Drivers tend to be physically separated, so you would need a 2nd crew if you wanted to move and shoot at the same time.
More to the point is that say "pilot jet fighter" doesn't immediately grant improved proficiency with the missiles. Nor does it require the HW skill - that is for man portable weapons. A vehicle's equipment is really a tech roll for working the targeting system. Continuing with the jet fighter - one with that skill could pilot it, and make tech rolls to lock on with missiles. These would be standard rolls, not the 4-6 of a general skill by the way.
Without heavy weapons, one would probably injure or even asphyxiate themselves with a ATGM's back-blast, and have no idea of how to use the sighting system. Lacking any personal experience with such weapons, I don't know if the on switch is clearly labeled, though I would imagine its not on the outer casing so a random obstruction can't accidentally turn it on. Untrained people probably couldn't activate it when reanimates are approaching.
Anyway, I haven't been able to play the game yet, though the characters are done. We have a life guard, a math teacher, and a UN diplomat on a small cruise ship (more of a seaworthy casino boat really) on their way to Suffolk from NY. Then the pirates show up with an eco-terror agenda and a stolen biogenics sample. Hilarity ensues.
There is a fine line between hobby and obsession. I seem to have lost sight of it some time ago.
On 9 and 10
I was thinking of stating it takes two rolls as well. However the task takes far longer as its split into discrete steps. Still not quite aplicable for everything though.
As to the tank operation, most units have a crew of 3 or 4, depending on if it has an automatic loader or not. Drivers tend to be physically separated, so you would need a 2nd crew if you wanted to move and shoot at the same time.
More to the point is that say "pilot jet fighter" doesn't immediately grant improved proficiency with the missiles. Nor does it require the HW skill - that is for man portable weapons. A vehicle's equipment is really a tech roll for working the targeting system. Continuing with the jet fighter - one with that skill could pilot it, and make tech rolls to lock on with missiles. These would be standard rolls, not the 4-6 of a general skill by the way.
Without heavy weapons, one would probably injure or even asphyxiate themselves with a ATGM's back-blast, and have no idea of how to use the sighting system. Lacking any personal experience with such weapons, I don't know if the on switch is clearly labeled, though I would imagine its not on the outer casing so a random obstruction can't accidentally turn it on. Untrained people probably couldn't activate it when reanimates are approaching.
Anyway, I haven't been able to play the game yet, though the characters are done. We have a life guard, a math teacher, and a UN diplomat on a small cruise ship (more of a seaworthy casino boat really) on their way to Suffolk from NY. Then the pirates show up with an eco-terror agenda and a stolen biogenics sample. Hilarity ensues.
There is a fine line between hobby and obsession. I seem to have lost sight of it some time ago.