OK, this is a book to collect all the conversations I can recall about play testing, publishing, and preparing a game for off-line consumption. Hopefully, this will branch out to have lists of publishers, illustrators, distributors and examples of how to go from idea to paperback.
so to begin, threads from this site:
http://www.rpglaboratory.com/yamihawk/really_making_games
A thread about resources for computer game design.
http://www.rpglaboratory.com/chainsaw_aardvark/how_often_do_you_playtest
Query on play testing
http://www.rpglaboratory.com/tadk/gaming_newsletters
On how to go about writing a gaming newsletter.
http://www.rpglaboratory.com/chainsaw_aardvark/cost_of_business
Potential paths to take on the road to publishing.
http://www.rpglaboratory.com/xdungeonmasterx/leaderboards_and_support
Discussing the possibility of a group effort to produce a game to help set an example.
