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RPG Laboratory

Character knows best

There's always a bit of conflict in these games about what a character's skills cover versus what a player really knows. I've always gone the route of rolling for technical/combat skills and attempted role-play of social situations, even if the players aren't necessarily as charismatic as alternate persona. I want to see how you work it out with skills and attributes.

Do you have a setting in mind for the game? Nobels/politicians in the halls of power who can't murder each other would be one possibility. Astronauts on a long flight, or the crew of a submarine also come to mind. Also, it might be helpful to include some sort of non-lethal combat system. After all, you get more with a kind word and a gun than a kind word alone - but if you can't permanently remove another from the game, its not a very good option.

There is a fine line between hobby and obsession. I seem to have lost sight of it some time ago.

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