There are four main areas in this game that can be used to manipulate other characters. These are:
- sexuality
- force
- power
- money
Every player character has three values attached to each of these areas.
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base value (beauty, physique, status, wealth)
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These are the resources wich are tapped upon when the given element is used. These values won't get lower when used, because the price of using them is such small, that it matters not. (For example you won't lower your wealth when you buy two tickets. And not even when you bribe a police officer.) These range from 1 to 10.
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efficiency (charm, wildness, will, luck)
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This is the je ne se quoi you "switch on" when using an element. The efficiency of sexuality is your charm that a player cannot play instead of his/her character. This is something that you cannot simulate. You have it or you have not. Sure, it can be learned, just as fencing, but it is in no way the conscious decisions of the character. That is let up to the player. These range from 1 to 10.
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reward (joy, rowdiness, superiority, game)
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You get reward points, if you act on one of your areas for the act itself. You seduce, to have sex, you hit someone to hurt him/her, you command around someone for the commanding itself and you buy something that you enjoy. There can be a target number attached to the scenario. If you reach that number in all of your reward values, you win. They start from 0.
Generating a character is easy.
- The starting value of physique and wildness is 1.
- The remaining efficiencies have the values 2, 4 and 8. You choose wich is wich.
- You distribute 18 points among the remaining three base values.
