In the last example, it was shown how Acute and All-Out actions are conducted in Simple Supers RPG. Here is an example of how Lose Points and Win Points effect gameplay in Simple Supers RPG:
After tracking down the villain Rat Boy, the hero Inviso Girl engages in an All-Out Combat with the rodent scoundrel. Using her Super Stealth, Inviso Girl wins initiative then takes a winning Attack action against Rat Boy. Because of the successful Attack action, Inviso Girl gains 1 Win Point, bringing her total WP to 5, while Rat Boy gains 1 Lose Point, bringing his total LP to 5.
Since Rat Boy has spent 5 Power Points on his Powers, and his LP value of 5 is now more than his PP spent minus 1, Rat Boy has fallen. He may no longer partake in this adventure. In fact, the adventure ends because Rat Boy is the last villain to have fallen. The Terrific Three have triumphed over the Troublesome Trio... this time.
With the adventure over, the heroes and villains must now compare their WP to the PP they have spent on their Powers. Since Inviso Girl has spent 4 PP on her Powers and she has 5 WP at the end of the adventure, she gains 1 PP to now spend on increasing by 1 a Power chosen by the PC playing Inviso Girl. Inviso Girl uses the 1 PP to increase her Super Flight by 1, as the PC wishes Inviso Girl to be able to glide around on invisible force lines.
As it were, Rat Boy only had 4 WP. Not enough to gain a Power Point. Had Rat Boy 2 more WP, he could have still gained 1 PP despite the fact that he had fallen during the adventure, as fallen or not fallen does not effect cashing in WP. Fallen heroes and villains can easily come back stronger for the next adventure as long as they gained enough Win Points before the Lose Points caused them to fall.
This concludes all the examples of gameplay for Simple Supers RPG. With all these examples, I think the game is quite thoroughly explained. Hope these examples helped.
Example of Simple Supers RPG gameplay: Win Points/Lose Points
In the last example, it was shown how Acute and All-Out actions are conducted in Simple Supers RPG. Here is an example of how Lose Points and Win Points effect gameplay in Simple Supers RPG:
After tracking down the villain Rat Boy, the hero Inviso Girl engages in an All-Out Combat with the rodent scoundrel. Using her Super Stealth, Inviso Girl wins initiative then takes a winning Attack action against Rat Boy. Because of the successful Attack action, Inviso Girl gains 1 Win Point, bringing her total WP to 5, while Rat Boy gains 1 Lose Point, bringing his total LP to 5.
Since Rat Boy has spent 5 Power Points on his Powers, and his LP value of 5 is now more than his PP spent minus 1, Rat Boy has fallen. He may no longer partake in this adventure. In fact, the adventure ends because Rat Boy is the last villain to have fallen. The Terrific Three have triumphed over the Troublesome Trio... this time.
With the adventure over, the heroes and villains must now compare their WP to the PP they have spent on their Powers. Since Inviso Girl has spent 4 PP on her Powers and she has 5 WP at the end of the adventure, she gains 1 PP to now spend on increasing by 1 a Power chosen by the PC playing Inviso Girl. Inviso Girl uses the 1 PP to increase her Super Flight by 1, as the PC wishes Inviso Girl to be able to glide around on invisible force lines.
As it were, Rat Boy only had 4 WP. Not enough to gain a Power Point. Had Rat Boy 2 more WP, he could have still gained 1 PP despite the fact that he had fallen during the adventure, as fallen or not fallen does not effect cashing in WP. Fallen heroes and villains can easily come back stronger for the next adventure as long as they gained enough Win Points before the Lose Points caused them to fall.
This concludes all the examples of gameplay for Simple Supers RPG. With all these examples, I think the game is quite thoroughly explained. Hope these examples helped.
Peace, Errin : )
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