Okay ... I just realized how the "charge" thing works... you meant "charge" as in, "Charge up your battery with power." Not "charge" as in, "Here comes the calvary ... Charge!"
So the player plays the card to charge up their energy blast, they put it in front of them face down to indicate that they are charging, and draw a new card.
Next turn the card is flipped over to reveal the power of the blast based upon the charge up that was done last turn... but since no new card leaves the player's hand no additional card is drawn.
Is this right? Does Charge / Boost constitute an action requiring 2 turns? If so, is there an advantage to this over a simple Strike (since it takes an extra turn to set up?) Just curious? I like the mechanic ... just wondering how it balances compared to a Strike.
To avoid confusion in the future, maybe alter terminology slightly to "Charge-Up" instead of just "Charge."
Charge
Okay ... I just realized how the "charge" thing works... you meant "charge" as in, "Charge up your battery with power." Not "charge" as in, "Here comes the calvary ... Charge!"
So the player plays the card to charge up their energy blast, they put it in front of them face down to indicate that they are charging, and draw a new card.
Next turn the card is flipped over to reveal the power of the blast based upon the charge up that was done last turn... but since no new card leaves the player's hand no additional card is drawn.
Is this right? Does Charge / Boost constitute an action requiring 2 turns? If so, is there an advantage to this over a simple Strike (since it takes an extra turn to set up?) Just curious? I like the mechanic ... just wondering how it balances compared to a Strike.
To avoid confusion in the future, maybe alter terminology slightly to "Charge-Up" instead of just "Charge."
Jeff Moore
http://www.1km1kt.net/Jeff-Moore.htm