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RPG Laboratory

Slight future

White noise guns, personal flying devices, guys that say arr... Personal blimpcraft (such as mini-zappelin) would be common, and perhaps there would be larger blimps or air platforms that the sky pirates use as a launching base. Planes will be passe, but advancements in synthetic fabric allow for quick and easy replication of past fashions... which is why the sky pirates will be dressed like ye olde pirates. Arrr.

I'll probably finish up my zombie game, then get to work on the sky pirate concept. I think this will be a one pager will be a real challenge to me, as it would involve me writing in a genre I'm not used to, and I'll probably make a more technical system than I usually do. We'll see what I end up with. Oh, and LOL at ray swords and cut guns.

As for your sub hunt game... I enjoy games of that sort, but I can't say I'm that knowledgible in the actual history/details of such real life sub hunts. I probably know the games better than the reality! That being said, my 'advice' is that what I have found makes these games enjoyable is the diversity of seacraft available to the players. The more varieties of ships, the more the game becomes a sort of chess match. You seem to be on the right track with what you've already mentioned. The more you include stuff like depth charges and hedgehogs, the better. Will radar be a factor? Or is this a game that takes place before the invention of radar? Is there even such a thing as sonar? It might be cool to have a game that incorporates radar and sonar into the sub hunt. That or giant squids...

Peace, Errin : )

http://www.1km1kt.net/Errin-Famiglia.htm

Adventuria Online RPG

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