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RPG Laboratory

Sky Pirates RPG now a work in progress

So I just finished my latest submission for the challenge, a somewhat silly zombie one pager called Dawn Of The Dumb.

That means I'm now freed up to start working on my Sky Pirates RPG. I'll probably start the process by sitting down with Days Of Plunder and giving it a thorough read. I too want a strategic wargame aspect to my pirate one pager, but I want a roleplaying aspect as well in that it will be all battles will involve individual sky pirates.

I have thought up one concept so far for this pirate game... using a deck of cards to layout the battle map for air pirating scenarios in the game. Here's what I thought up... a poker deck will be split up into numeric cards (including aces as ones) and face cards (no jokers used). The numeric cards will be laid out to represent the following: 10 aerial levels, with 1 (aces) being the lowest elevated level of air above the ground surface, and 10 being the highest elevated level above ground that can be reached by the common flying devices used in air battles. Each card of a single value will be laid out in a north-east-south-west pattern according to suit (as in spade equals north, heart equals east, etc.) so that each aerial level has a north, east, south, and west quadrant. Pirates will have to be in the same quadrant of the same level in order to do battle, and movement would involving moving up or down one level as well as moving from one quadrant to the next in the same level. The face cards will represent the air platforms or blimp barges from which pirates base themselves in battle, taking off and landing on the various platforms as necessary. A common sky pirate fleet would include the three face cards of one suit representing three air platforms and/or blimp bargs, while larger fleets of six platforms/barges can be represented by six face cards of one color. To represent a barge or platform being in a certain quadrant of a certain level, the face card representing it is placed in a perpendicular pattern (a la dominoes) to the card representing the quadrant of a level.

That's pretty much all I got so far. About all else I know is that there will be dogfights in the air using personal aircraft and the pirates piloting them, as well as melee combat on board platforms/barges when pirates land on them. I'm leaning towards using a d10 and a d4 in this game, so as to randomly simulate finding specific points in the aerial card map if necessary. This game should be a real challenge to me, and will probably be my first two-sided one page RPG. I'm really looking forward to fleshing out this idea more.

Peace, Errin : )

http://www.1km1kt.net/Errin-Famiglia.htm

Adventuria Online RPG

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