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RPG Laboratory

Weapon and Enemy skeleton

Here is a sketch of simple ideas for the game "no name yet decided"

Choice of 3 classes

Armored
- 1 receiving damage
- 1 dealing damage

Balanced
No good or bad results

Powerful
+ 1 dealing damage
+ 1 receiving damage

Weapon types

Compound bow range 1-3
takes a turn to put away

Shortsword
- 1 defense
+ 1 damage
+ 1 hit chance

Longsword
+ 1 defense
+ 1 damage
- 2 hit chance

Sword
no subtractions or additions

Enemies
normal terrorist

roll a 20 sided die if 13 or higher take 5 - defence take result from your health, if 20 take no subtraction from defence just take 5 from your health.

flip a coin 3 times
if heads 3 times $90
if heads 2 times $60
if heads 1 time $30
50 exp per normal kill

Radiated terrorist

roll a 50 sided die if 30 or higher take 2 extra health form your character

- 1 dealing damage
+ 1 taking damage

150 gold
200 exp

Mutated terrorist

Roll a 50 sided die if 35 or higher add 5 damage to this enemies next attack this abillity is used on every mutated terrorists first attack then loses it's effect

+ 1 dealing damage
+ 1 chance to hit
- 2 defence

300 gold
400 exp.

This is completely just a bunch of basic ideas it still needs a lot more work