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RPG Laboratory

Dungeon Table

More will be added and it will become shiny, then a down loadable .pdf will appear and then my first 1 or more player game.

The Dungeon Table

-Start by rolling 1d4
1 Entrance/Way Out
(rest,move on,move up or down 1 level)
2 Passage Way (find the Way Out)
(1 2 3 4/5 6 / 7 8 / 9 10 / 11 12 )
3 Room
(1 2 3 4/5 6 / 7 8 / 9 10 / 11 12 )
4 Monster I easiest,low xp (fight,run or sneak,win the fight? gain xp rest, move on)
(1 2 3 4/5 6 / 7 8 / 9 10 / 11 12 )
-lvl I 1d4
5 Trap (disarm or take damage,successfully disarm? gain xp,rest,move on)
(1 2 3 4 5 6 / 7 8 / 9 10 / 11 12 )
6 Monster II standard monster (fight,run or sneak,win the fight? gain xp or common treasure, rest, move on)
- lvl II 1d6
7 Treasure (trap,guard monster or encounter? search for treasure,rest,move on)
(1 2 3 4 5 6 7 8 / 9 10 / 11 12 )
8 No Way Out I (roll 2d4,roll 2 and return to your lvl die)
- lvl III 1d8
9 Boss! Hard monster, big reward
(1 2 3 4 5 6 7 8 9 10 / 11 12 )
10 Teleport! Choose any room 1-10
-lvl IV 1d10
11 No Way Out II (roll 2d6 roll 2 and return to your lvl die)
12 Goal! (What is a good Goal? Not the Amulet of Yendor?!
-lvl V 1d12

Doors

Traps

Treasures

Monsters