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RPG Laboratory

The Dungeoneers

Just the start of my class and level progressions for players. Normally I don't like class and level, but it is simple, standard for dungeon games and works well with my dice progression. More soon as this too will end up an additional part of my game.

Characters

The Mage could be any spell caster

Mage I
Might d6
Magic d8
Mettle d4
HP 10
Spells/Skills

Mage II
Might d8
Magic d10
Mettle d6
HP 14
Spells/Skills

Mage III
Might d10
Magic d12
Mettle d8
HP 18
Spells/Skills

Mage IV
Might d12
Magic d12
Mettle d10
HP 22
Spells/Skills

Mage V
Might d12
Magic 2d6
Mettle d12
HP 24
Spells/Skills

The Fighter is meant to be good in a fight,but less skilled

Fighter I
Might d8
Magic d4
Mettle d6
HP 14
Spells/Skills

Fighter II
Might d10
Magic d6
Mettle d8
HP 18
Spells/Skills

Fighter III
Might d12
Magic d8
Mettle d10
HP 22
Spells/Skills

Fighter IV
Might d12
Magic d10
Mettle d12
HP 24
Spells/Skills

Fighter V
Might 2d6
Magic d12
Mettle d12
HP 24
Spells/Skills

The Thief/Rogue is not meant to be fighting,but using skills

Thief I II III IV V
Might d4 d6 d8 d10 d12
Magic d8 d10 d12 d12 d12
Mettle d6 d8 d10 d12 2d6
HP 10 14 18 22 24
Spells/Skills
Disarm Traps

Thief II
Might d6
Magic d10
Mettle d8
HP 14
Spells/Skills

Thief III
Might d8
Magic d12
Mettle d10
HP 18
Spells/Skills

Thief IV
Might d10
Magic d12
Mettle d12
HP 22
Spells/Skills

Thief V
Might d12
Magic d12
Mettle 2d6
HP
Spells/Skills