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RPG Laboratory

Supers & Brawlers, a sourcebook of characters for Jeff Moore's Supers-Brawl

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To all the fans of Supers-Brawl, I have created a sourcebook of ready made characters for Jeff Moore's excellent superheroic miniatures game/RPG. I did it with Jeff's permission after I got the notion to do so recently.

Supers & Brawlers is the name of that sourcebook, and it has sixteen pre-made characters to play Supers-Brawl with, either as a miniatures combat game or a roleplaying game. Unfortunately, due to file size, I had to split up the sourcebook into two pdf files. The original file was 1.4MB, which is .4MB too much to upload here (due to color drawings of supertypes). My options were to get rid of about 6 characters, or split up the sourcebook into two parts. I chose the latter. Along with each sourcebook is an accompanying counter sheet. Both counter sheets can be used to create makeshift miniatures of the Supers & Brawlers characters.

Thanks to Jeff for the inspiration to make this sourcebook for his game, and to all he has contributed to this site and 1km1kt, both gamewise and blogwise. Not only is he a very talented designer of RPGs, but he is a very nice, cool individual as well. It was my pleasure to make this for Supers-Brawl. I even made some characters representing the two fundraw.com clipart superbeings included in Supers-Brawl!

Enjoy!

Peace, Errin : )

http://www.1km1kt.net/Errin-Famiglia.htm

Adventuria Online RPG

YAY!!

These are fantastic!! I am taking printouts of these with me to my play tests!! This is really incredible. I don't suppose you'd be interested in taking a stab at a sort of world book that could incorporate these characters and in that way give Supers-Brawl a proper backdrop!!?? Errin, really ... thanks a million!! (I love this!!)

Jeff Moore
http://www.1km1kt.net/Jeff-Moore.htm

Back from vacation

Glad you like Supers & Brawlers, Jeff. I had fun making it, feel it came out real cool, and have always enjoyed your games, so it was truly my pleasure.

Some interesting things I noticed about Supers & Brawlers after the fact...

For one, there is the Bounceback versus Bounce Back thing. During my vacation, I had time to fully peruse Supers-Brawl and 'playtest' how the created characters in Supers & Brawlers fit in (I had no dice handy, so the playtesting was more of comparing odds and such... a 'read only' playtest, if you will). The first thing I noticed was that I had forgotten that you had provided sample characters, and that there was one named Bounce Back (two words) with stretching powers. I had made a S&B character named Bounceback (one word) that was a conceptual rehash of an old Champions villain I use to have called Rebound with a heightened healing metabolism. I guess the Bounceback name came to me subliminally via the earlier reading of your Bounce Back character. I suppose both characters exist in the world of Supers-Brawl, and are probably rivals.

I also had some mixed feelings on how relatively weak my beginning level characters were. Most all Powers in Supers-Brawl come with a cost at the start. I don't mean a cost in points, but in limitations. Activated and Boost Powers only work 1/6th of the time for a new character, and Sustained Powers often lead to exhaustion. At first, I didn't like how much the odds are stacked against new characters, that their Powers should be much more reliable if they are truly Powers. But then I kind of liked the amateur superbeings having to earn the mastery of their Powers over the course of brawls, and that winners and losers gained from a brawl, thereby creating a constant evolution that allows for much more reliable use of Powers. It also creates a campaign feel even if being played as a miniatures combat game.

One thing I did wonder about the reliability factor, though, is that of the Initiative Boost. It is a consistent +2 to Initiative with a 1 in 6 chance of being +4 to Initiative for a new character. I realize that this is because Initiative does not have to deal with 2d6 odds like the other Boosts do, but it still seems to be incongruent with other Boosts. Perhaps the rationale is that Initiative is not as important as the other Values used in Supers-Brawl, but I think it kind of is equal to all other factors/Values. In my opinion, Initiative Boost should be a +2 only if the 1 in 6 is rolled, and that there should be no +4 or consistent +2. Initiative Boost would then have to be mastered like any other Boost Power to reap it's reward... which is +2 using d6 scale, whereas most other Boost Powers are +2 using 2d6 scale. I hope that makes sense.

As for a worldbook, that does sound like an interesting proposal, but what would it entail exactly? I kind of like how the Supers & Brawlers have not been assigned as heroes or villains, but I suppose they could be given more detailed roles if I were to make a worldbook that was more tailored to the RPG side of Supers-Brawl rather then it's miniatures game version. I could perhaps include scenarios/adventures as well. Then again, S&B might work well as is in it's amorphous state. I guess it kind of depends on what you are aiming for.

Peace, Errin : )

http://www.1km1kt.net/Errin-Famiglia.htm

Adventuria Online RPG

Off to vacation now

I hope the pdf files for Supers & Brawlers are all to spec, as I'm off to Italy for 10 days now. If there are some errors, I will have to correct them and upload a new pdf when I get back.

I think they are all up to speed though. Ciao!

Peace, Errin : )

http://www.1km1kt.net/Errin-Famiglia.htm

Adventuria Online RPG

Mistake spotted and corrected

I discovered that I forgot to give Ranged Targeting to a bunch of characters that should have it. Luckily, I had enough time to correct them all. Basically, I changed the pdfs so that they will accurately reflect characters that can attack at range. The updated pdfs have been uploaded and are available for download now.

Peace, Errin : )

http://www.1km1kt.net/Errin-Famiglia.htm

Adventuria Online RPG