Okay, so after making a solo game for the recent Halloween RPG Challenge, and thanks to the resulting discussions about it here at RPG Lab, I became determined to make a small solo game that was a lot less fatalistic than most of the solo games I have made in the one page format.
Most of my solo one pagers share a common theme... you start the game by creating your character as you choose, then the rest of the game involves die rolls wherein you have little choice in the course of events beyond what attributes and such you chose initially for your character. These type of solo games were more on the simulation side, giving a player the opportunity to 'watch and see' how the game progressed, but able to do little else due to the fatalistic nature of the solo game.
This time I set out to reverse the formula so as to offer the solo player more control and choice in the game. And so, I made The Wizard's Test RPG, which you can now download and play via this blog. Unlike most of my other solo games, The Wizard's Test does not begin with a character creation phase as the character you have in the game (a young wizard's apprentice searching a magic tower for his final initiation into wizardry) starts with set attributes. From there on, most everything encountered involves the player making a choice of some sort. There is still a random element of what you encounter, but you get to choose which section of the tower you explore (though choice is dependent upon your possession of certain keys) and how you react to most random encounters (with some encounters not having player choice be a factor).
As I mentioned, I incorporated keys as an attribute in The Wizard's Test, as I have seen done before in the games Doom Semper Fidelis and HEX. It's a handy concept for making a game work on an incremental basis. The more keys found/earned, the more of the game that opens up, particularly the more difficult areas. Interestingly enough, Chainsaw Aardvark suggested the keys concept in a recent blog just a day or so ago, but I didn't get to read his suggestion until after I had already made The Wizard's Test RPG. lol
Well, do give The Wizard's Test RPG a shot if you like these solo RPGs. I'm not sure yet if I'll actually contribute it to the 2007 character sheet RPG challenge, as I'm not sure yet if this game really plays all that well. It was a step in the right direction, and I am glad I made a solo RPG with this particular fantasy scenario, but I'm not 100% sure if it ended up being what I wanted it to be. I definitely made the game fatalism-free, but I wonder if it is dynamic enough. I'd appreciate any feedback from people who get a chance to play it or read it over.
Peace, Errin : )

Game sounds great... But where can I view it?
Okay, so I took the dunce pill today. Well, yeah, let's say today.
Where is the wizards test?
I came to this blog through google and have never even heard of 24hr rpg but it looks really cool.
Where can I get a copy of Wizards Test?