And now for yet another submission from me for the 1km1kt character sheet RPG challenge we're having right now.
This time, I thought up a quick and easy system for a mecha RPG in which you create giant robots, give them unique weapons, and make them do battle. As an homage to cartoons like Tranzor Z, I made Tranzistor Zenith RPG. I'm really quite happy with how well my system ended up working out, and that it fit on the space of one page, though it is chiefly a battle game using a chess board and chess pieces to represent the giant robots.
Tranzistor Zenith RPG is available for download here, and soon I will submit it to 1km1kt.net. It now has a Ze Master's Guide to make the game more like a standard RPG.
Enjoy!
Peace, Errin : )

Zenith Supers RPG is slowly being developed
Just a heads up that I am beginning to make a superhero RPG based off of the Tranzistor Zenith system, a system I am now refering to as the Zenith system, as I will be calling my game 'Zenith Supers RPG'. Zenith Supers will expand upon the Tranzistor Zenith system, and will be more than one page. The goal is to include as many super powers as possible, so it should go well beyond 1 page, though not too much, as the system will still be a simple one based off of the d6/2d6 principle wherein a d6 is used for normal circumstances, and only a super power allows for rolling 2d6 and choosing which one of the dice will count as the result (both dice are not added together).
The character creation system will be very similar to Tranzistor Zenith. Instead of Giant Robots, the characters are Super Beings. The body of a Super Being is made the same way as the body of a Giant Robot, but with different wording. A Super Being is thereby defined by Head, Torso, Left Arm, Right Arm, Left Leg, Right Leg, but each part has a Protect level instead of an Armor level, as well as a Life Level instead of a Structure level. Like TZ RPG, each part has so many body points you spend on it upon creation.
Also like TZ RPG, a character will get Power Points to spend on Powers instead of Weapons. While Weapons had Properties, Powers will have Abilities. Like Properties, there will be Abilities that cover all aspects of Combat in a d6/2d6 way. Unlike Properties, Abilities will cover a wider range of possibilities than just enhancing your respective rolls in Combat. There will also be Non-Combat Abilities, as well as 'Extra' Abilities that will miscellaneously cover a large variety of Power aspects that may occur in both Combat and Non-Combat situations.
Though I don't think chess pieces will be used (I'd rather have Super Beings be represented by figures, or perhaps some counters from a counter sheet I'll provide), a chess board will used still. During Non-Combat situations, the chess board can represent the entire city at large within which the game is played; During Combat situations, the chess board can represent a specific battle area, whether it be a bank, or a park, or a cop station, or whatever. Of course, in some situations the chess board won't even be used.
Besides Tranzistor Zenith RPG, Zenith Supers RPG will draw upon some concepts touched upon in my Simple Supers RPG, as well as one or two discussed in Jeff Moore's blog for his Supers Brawl game. Thanks to Jeff and Ron for inspiring me to start work on a more detailed super hero RPG based on the Zenith system. Not sure when I'll finish it, but it should be pretty well detailed when it's done.
Peace, Errin : )
http://www.1km1kt.net/Errin-Famiglia.htm
Adventuria Online RPG