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Tranzistor Zenith RPG for the 1km1kt 2007 character sheet RPG challenge

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And now for yet another submission from me for the 1km1kt character sheet RPG challenge we're having right now.

This time, I thought up a quick and easy system for a mecha RPG in which you create giant robots, give them unique weapons, and make them do battle. As an homage to cartoons like Tranzor Z, I made Tranzistor Zenith RPG. I'm really quite happy with how well my system ended up working out, and that it fit on the space of one page, though it is chiefly a battle game using a chess board and chess pieces to represent the giant robots.

Tranzistor Zenith RPG is available for download here, and soon I will submit it to 1km1kt.net. It now has a Ze Master's Guide to make the game more like a standard RPG.

Enjoy!

Peace, Errin : )

http://www.1km1kt.net/Errin-Famiglia.htm

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Zenith Supers RPG is slowly being developed

Just a heads up that I am beginning to make a superhero RPG based off of the Tranzistor Zenith system, a system I am now refering to as the Zenith system, as I will be calling my game 'Zenith Supers RPG'. Zenith Supers will expand upon the Tranzistor Zenith system, and will be more than one page. The goal is to include as many super powers as possible, so it should go well beyond 1 page, though not too much, as the system will still be a simple one based off of the d6/2d6 principle wherein a d6 is used for normal circumstances, and only a super power allows for rolling 2d6 and choosing which one of the dice will count as the result (both dice are not added together).

The character creation system will be very similar to Tranzistor Zenith. Instead of Giant Robots, the characters are Super Beings. The body of a Super Being is made the same way as the body of a Giant Robot, but with different wording. A Super Being is thereby defined by Head, Torso, Left Arm, Right Arm, Left Leg, Right Leg, but each part has a Protect level instead of an Armor level, as well as a Life Level instead of a Structure level. Like TZ RPG, each part has so many body points you spend on it upon creation.

Also like TZ RPG, a character will get Power Points to spend on Powers instead of Weapons. While Weapons had Properties, Powers will have Abilities. Like Properties, there will be Abilities that cover all aspects of Combat in a d6/2d6 way. Unlike Properties, Abilities will cover a wider range of possibilities than just enhancing your respective rolls in Combat. There will also be Non-Combat Abilities, as well as 'Extra' Abilities that will miscellaneously cover a large variety of Power aspects that may occur in both Combat and Non-Combat situations.

Though I don't think chess pieces will be used (I'd rather have Super Beings be represented by figures, or perhaps some counters from a counter sheet I'll provide), a chess board will used still. During Non-Combat situations, the chess board can represent the entire city at large within which the game is played; During Combat situations, the chess board can represent a specific battle area, whether it be a bank, or a park, or a cop station, or whatever. Of course, in some situations the chess board won't even be used.

Besides Tranzistor Zenith RPG, Zenith Supers RPG will draw upon some concepts touched upon in my Simple Supers RPG, as well as one or two discussed in Jeff Moore's blog for his Supers Brawl game. Thanks to Jeff and Ron for inspiring me to start work on a more detailed super hero RPG based on the Zenith system. Not sure when I'll finish it, but it should be pretty well detailed when it's done.

Peace, Errin : )

http://www.1km1kt.net/Errin-Famiglia.htm

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Follow-Up on Zenith Supers

I did indeed flesh out Zenith Supers, but have so far not been able to evolve it past it's Tranzistor Zenith origins. I have gotten the game's creation started (such as it's core design), buit have yet to figure out a way to expand it into a more fullfledged superbeing rpg. Time will tell...

Peace, Errin : )

http://www.1km1kt.net/Errin-Famiglia.htm

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Ze Master's Guide

Done and done. I made a Ze Master's Guide to allow players to make Tranzistor Zenith RPG into a campaign-based RPG with GM (aka The Ze Master) and PCs (aka Player Pilots). It was quite simple to do, and I hope you all enjoy it. I had a little room to spare when I was done, so if you have any suggestions for how to improve the Ze Master's Guide, I'll see if I'll revise the pdf for it.

Enjoy!

Peace, Errin : )

http://www.1km1kt.net/Errin-Famiglia.htm

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Did you ever play Dark Legions?

Dark Legions was a turn based strategy game created by Silicon Knights some time ago. There are several themes from this game that could be easily transplanted into Transistor Zenith. One I was hoping to see were "Repair Bases", squares that are marked by the Ze Master. If time is spent on these squares, damage taken could be repaired (surely but slowly). Another element that might be fun is the concept of impassable squares. Players could shoot past these squares, but could not move through them (or you could represent buildings which cannot be shot through).

I know you can only fit so much in single page RPG's, but I think I would introduce these elements if I played (rather than a simple open field). Oh, and I like the Ze Masters guide, nice and neat!

http://www.1km1kt.net/Aaron-White.htm

Interesting

No, I have not encountered Dark Legions.

I didn't even ponder something like Repair Bases, but I did cover Indestructible Obstacles as far as buildings blocking shots and movement. I had actually thought up some other parameters for an Obstacle, such as Obstacles that cause a space to damage those who enter it (i.e. a lava pit, acid pool, or something similarly lethal), but then I discovered I couldn't quite figure an accurate way to have such an Obstacle damage a Giant Robot, so I left it out. While I probably had some room left to add to the Ze Master's Guide, I decided to leave it as it was because that seemed to be all it needed. I threw in an 'elastic clause' at the end to make sure that clever players like you could alter the game in any way they could think of. I suppose all RPGs can be customized, but it never hurts to have a RPG that specifically says to alter it as you so wish.

I like your idea of Repair Bases, but I wouldn't include them in a campaign I ran simply because I would run a campaign that was somewhat close to the Tranzor Z series, which did not have Repair Bases. If you wanted to customize Tranzistor Zenith into a game inspired by Dark Legions, I bet you'd end up with a pretty interesting game.

Peace, Errin : )

http://www.1km1kt.net/Errin-Famiglia.htm

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Will probably make a Z Master's Guide

Judging by the positive response here, I think it would be cool to make a game master guide one page pdf to go with Tranzistor Zenith RPG. I've always thought it was cool when people make character sheet RPGs that are one page for players and one page for the game master. Only, I've never done such myself. I think now is a good opportunity to do so, and I'll try to write the Z Master Guide rather quickly.

So far, here are some concepts I have thought of for it...

Campaign rules and a more standard roleplaying format for Tranzistor Zenith, of course, as that's the main point of such a guide

Players would have PC's called 'Player Pilots' who can continue to play even after their robot is destroyed (by getting another giant robot, I assume).

Z Master can customize a battle field by putting buildings, barriers, and whatnot in various spaces of the chess board the battle will take place on.

A simple system for repairing damaged Robots after a battle, perhaps even fixing destroyed robots.

A simple system for getting more BP and WP to spend on one's giant robot. I assume it would be tied into how well one does in a battle.

...and that's what I have so far. Any other ideas I might incorporate into the ZM Guide for this game?

Peace, Errin : )

http://www.1km1kt.net/Errin-Famiglia.htm

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Nice

You have a very good grasp of D6 mechanics, this is another example of a fun game that could be played for fun in a ladder format by friends. I cannot see any downfalls in this game (except maybe how many times you roll a dice between hitting and damage). I think I might post some of my favourite Mecha later when I have more time :)

Great game!

http://www.1km1kt.net/Aaron-White.htm

I forgot to mention that

Part of the inspiration for this game was the D6 mechanics conversations we've had here at RPG Lab. During the D6 discussions, I recalled a game called Magic Realm wherein most all aspects wer decided by rolling two six-sided dice and using the higher one... but in Magic Realm, high results were bad, and a character was actually better in a situation if they were allowed to only roll one die (which they could do by spell, item, or ability).

As it were, I messed around with that concept for Tranzistor Zenith RPG, and ended up doing somewhat of the opposite... high rolls were good, so rolling two dice to choose the higher die roll was an advantage over rolling one die. This is represented by a system wherein all rolls are a single die, yet the right weapon will allow two die rolls instead of one to give greater advantage. I really like how it turned out, as the design kind of started writing itself once I got that particular D6 mechanic in place.

Thanks for your feedback, Aaron. I think the system for this one is pretty compact and flaw-free myself, but it does have a few things lacking due to limited space on one page. Had I more room, I would have probably established some way of determining order for players to choose chess pieces which represent their robots, as well as an order for placing your pieces when it comes time to start a battle. There's also a flaw in that I don't cover what happens if two robots simultaneously destroy each other and no robot is left standing. These are all very minor flaws, though, as I'm sure players can easily work it out among themselves as to who gets what chess piece and what piece gets placed in which space at the start of a battle. It's also pretty easy to figure out that the game ends and nobody is declared Battle Victor if all robots are destroyed in a battle.

Glad you liked the game.

Peace, Errin : )

http://www.1km1kt.net/Errin-Famiglia.htm

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Two robots destroying eachother?

I wouldn't consider that one a flaw. I could imagine the tense buildup to the final turn, then the players destroy each other simultaneously. THAT is good humour :)

http://www.1km1kt.net/Aaron-White.htm

That's not a flaw

The fact that I couldn't address that possibility in the game is a minor flaw, though, in my eyes. Nothing major, though, as people can figure out what such an endgame would mean.

Peace, Errin : )

http://www.1km1kt.net/Errin-Famiglia.htm

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Errin, this game is superb!

Errin, this game is superb! There's a bit of the "Hero Games" sort of creation: the "real world" description of the weapons is left up to role-playing and you "buy" qualities that affect dice throws. While I would only play "Champions" if someone else did the math (which one enthusiastic young man was willing to do to run a game which my now-Wife and I played in almost every Sunday for almost two years), most gamers really like it. And, you've done it so neatly and simply. In fact, would love to see you re-do your "Simple Supers" game with these rules!

Funny you mention the Super angle

It's always a pleasure to make a game that you take a liking to, Ron. Thanks for the compliment! Much appreciated. I liked how this one turned out too.

It is very interesting that you mention the super powers angle... though I will keep Simple Supers as is (it's system is it's own thing and I'm very happy with it that way), I too was pondering the fact that the Tranzistor Zenith D6 die mechanic, as well as it's creation system, could very easily translate into a superhero RPG. Every 'Weapon Property' could be turned into a 'Super Property' used to make Super Powers instead of Weapons. Now that you've mentioned something I've been leaning towards makes me think I will probably take this sytem and make a superhero RPG with it, though not a one pager this time. I'd rather commit more room to this idea, plus I have already done plenty of one pagers for this challenge... and actually still have 3 or 4 more one pagers on my 'to do for this challenge' list! So, I will make a superhero RPG out of the TZ system, and it is only a question of whether I will make that RPG before, during, or after I make the rest of the character sheet RPGs I want to make still for this challenge.

Peace, Errin : )

http://www.1km1kt.net/Errin-Famiglia.htm

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Mechs a go-go

I haven't even read this yet (the computer in our house with a net connection is not the one with the PDF reader) but I know it will be good. I've tried a couple of times to make a minimal mecha game, and the best I've done is Dead EISS which is 3 pages in bare outline form. (I was hoping to finish it this month, but I doubt thats going to happen.)

Congrats on pulling it off, simple mech games aren't easy (ironic isn't it?) Hopefully I'll get to read it later.

There is a fine line between hobby and obsession. I seem to have lost sight of it some time ago.

Thanks for the blind faith!

I think you will like this one, Jason, and I look forward to hearing back from you what you end up thinking of Tranzistor Zenith RPG. If I ended up making a really good Mecha game, it was totally by accident, as I am more of a fan of Tranzor Z cartoons than I am of mecha RPGs. I used to always fall asleep when playing Battletech back in the high school days, which was odd because I never fell asleep during any other RPG sessions. This RPG is a quick and easy, and far more colorful, version of Battletech.

Peace, Errin : )

http://www.1km1kt.net/Errin-Famiglia.htm

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