I'd like to begin this setting as a series of rants, so I can receive some feedback before writing an actual book. This idea has been around my mind for some time, and I'll use the discovery of this site as an excuse to plasm it somewhere ^_^.
The idea is creating an RPG where the rewards come not for what the players do, but how and why they do it. The game has 8 ideals (subject to feedback), which are opposed by pairs:
Light: represents all that is honest, open and truthful. A "Light" action would be uncovering a con, telling your enemy of your plans before using against them, or telling a person that he has cancer without roundabouts. Opposed to Shadow.
