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The Wild Weird West RPG, another one page RPG

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I've made yet yet another character sheet RPG for this year. The Wild Weird West RPG is a western style gunslinger game with fantasy and horror elements. It is a solo game wherein the player takes the role of a a gunslinger exploring a wild west of weirdness and magic.

For a long while I've thought of a western RPG that includes the mystical and the horrific among the usual mundane western elements. When it came time to make another character sheet RPG, I decided to flesh out the idea in solo game form.

Enjoy!

Peace, Errin : )

http://www.1km1kt.net/Errin-Famiglia.htm

[Dvreem] New free diceless 2-player RPG

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Good afternoon!

My wife and I could not find an RPG designed for only two people (GM and one PC). So I wrote one. Then we decided I should change it to a diceless game, now named Dvreem.

Since my wife and I play it often, I am primarily asking for feedback about presentation. Is it readable? Organized? Is the web page easily navigable? Do the examples work well? Etc.

But if you want do play it, please let me know what you think!

Even constructive criticism about only one aspect of the game would be appreciated. The rules are short and simple. Before the rules are long sections, full of examples, containing nearly all I know about how to play an RPG. After the rules is an incomplete fantasy setting I am still busy typing about.

Vanguardians RPG, another one page character sheet RPG

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I've made yet another character sheet RPG for this year. Vanguardians RPG is a one page RPG about a group of eight futuristic guardians protecting their domed city from the alien invasion spewing forth out of an interdimensional rift nearby. Besides two six-sided dice, the game also uses a deck of poker cards, with each card represents a different wave of the invasion that your vanguard must defend against. The odds and numbers are stacked against you, but you still have more than a fighting chance thanks to the special abilities of your guardians.

I am very happy overall with how this game came out. It's rules are pretty basic and straightforward, but with enough variables to keep things dynamic from start to finish. I'm also happy to get a futuristic RPG done, as I don't often work in that genre when it comes to gamemaking. I was always a big fan of the Palladium game 'Rifts', and this game is inspired by it.

A Renaissance Fantasy RPG

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Concept
* Based on late 15th century - early 16th century Europe.
* As continental population exploded and social and cultural values were radically transformed, demonic influences became more accessible. In an effort to improve military might without depleting resources on training, states chartered schools of magic which were affordable to commoners and churned out large numbers of brash and ambitious neophyte wizards. Many of them were lured towards the quick and easy path of profane power. However, the repercussions to nature and society would be deep and volatile.

Tabletop Kingdom RPG, another one page RPG

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I've made another one page character sheet RPG for this year. Tabletop Kingdom RPG is a one page RPG representing a fantastic kingdom ruled by a royal leader. This solo game allows a player to run a virtual fantasy realm from their very tabletop, employing adventurers from throughout the land to combat the creatures and endure the events that make the difference between a kingdom that ends in a fallen state or a kingdom that evolves into a Utopian society. All using just pencil, paper, and a six-sided die...

I'm really happy with how this game turned out. It's one of the cooler one pagers I've made throughout the years. I hope fans of sole RPGs and/or one page RPGs give this one a shot and see how it goes.

Super Squad! RPG, a new character sheet RPG for 2010

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Well, after a very looooooonnnnnnnnngggg absence here and at 1km1kt, I am back, and with a new one page RPG no less...

Super Squad! RPG is a very simple solo RPG wherein you create a squad of six super heroes to do battle with a squad of six super villains created at random. Check it out if you like simple super hero games.

I made this one from scratch in a couple hours, as I wanted something simple and spontaneous to start the ball rolling on me making some more character sheet RPGs. Who knows... I may turn it into a challenge if there are enough interested participants here and at 1km1kt. Time will tell! : )

Battle Tactics

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In one of my favorite movie firefights - in Tears of the Sun - Bruce Willis and his small team of Navy Seals are caught under heavy fire by an overwhelming opposition. They survive (well, some of them, anyway), by tactfully holding the line and then retreating. Watching this scene made me think of a combat skill that allows you to coordinate your group in battle, called "Battle Tactics".

Since combat time is based on action/reaction, a leader or other combat unit can call out a command or request (e.g. "cover me") and the recipient(s) of the command will be able to react to it, rather than have to wait until their normal turn. Naturally, the team will have to be trained in battle tactics, otherwise they will not be able to coordinate; an unskilled combatant might think, "What? What does he want me to do?".

In a system without hit-points: Effects (updated)

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Rationale - To imbue gameplay with exciting physicality; to enforce a qualitative mechanics style over a quantitative one; to emulate the chaotic nature of combat.

Stun
Instant effect. Subtract 1 action from your remaining actions. If the combatant is out of actions, -1 penalty (non-cumulative) to his passive defense score until the end of the round. A stun represents a superficial injury or blow that phases you for a short moment. Category 1

Hurt
Lasting effect: 1 round. Sustain the "stun" effect and your remaining concentration is reduced to zero (not lasting). If you get hurt again within the round, this effect is replaced with the "damaged" effect. Being hurt represents a sharp blow that does superficial damage (for example, a bullet stopped by your headgear), but can accumulate into real damage. Category 2

Exiles' Return

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Currently being called RPG this game is designed to appeal to RPers in a digital environment. Its not aimed to be a MMORPG but a coin termed by a guy I have met that called it a Small Multiplayer Online RPG.

The game will be set in a land that is being resettled by people that have become Exiles from their own land.

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Note all this is work in progress... I have to many Ideas written down so I am trying to make the actual lore and have it stick

The People of Sherwood forest 2nd Edition

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OK, so this is my first upload.
Please give me comments, i have been work on this game for a while, using spare time and working in the summer. Most idea's and chapters of the rule book are in my head because i am a slow typist. Another good chunk of information is on note book paper handwritten. The more support i get on this project the the more i will work at trans forming handwritten into typed.Also if you are interested in my setting or genre please feel free to help me out. I am trying to make thing a some what simple but accurate game. Finally all my missions or sessions are handwrttin and i could also type those up to give a good idea of what i am thinking about.

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