Personal
Submitted by NickyBFWB on Sun, 2010-03-14 21:59.
Personal | Settings
Work in Progress
So I finally read The Postman and then the Author, David Brin's view on the movie which he love and I agree it kept a lot of the core idea and didn't really lose anything in the telling. But this isn't what the blog is about. In fact I have been obsessed with Post-Apoc since I played Fallout as a kid and read a book thats name I can't remember... Just know it had a iguana with wings on the cover in a desert and had Satanists, Mexicans, American Indians, and Big Foot all wrapped up into one. Since then I have explored steampunk and cyberpunk as well as the standard Science fiction and fantasy that we all know and love. Yeah I know kind of a vague memory of a book but hey it was like 15 years ago.
Submitted by sheep31 on Sat, 2010-03-13 16:39.
Design | Personal
First, hi, I'm new. Never wrote a blog cause something about it bugged me, but I figure that community input might help me clean up some of my work.
Second, I've worked on a few game ideas in the past, some RPGs and some not, and I want to get one of my RPG settings more polished than previously before. To start, I wrote up a rough "history of the world", trying to give a few different perspectives, in terms of races. To give you a rough idea, imagine it's got the gamut of stereotype fantasy races, with a ley-line magic system and a pinch of political intrigue.
Creating the world isn't the tricky part. I found a piece of software called Fractal Terrains, which apparently is a supermodified version of AutoCAD that allows you to make worlds. Being able to tweak continents, temperate zones, and ocean depths is handy. The trick is when you start to think about populating the world. Countries tend to make themselves: groups of farmers or people tend to become cities, becoming city-states, which eventually evolve into states themselves. The difficulty I have come across with is racial migration patterns. Different races tend to have different social/political systems. I started thinking about where the races would have their "cradle of life", how they originated, if they came from other races, etc. The world I decided to make is big, about 10,000 miles longer around than planet Earth. It has a number of continents, but only a couple are largely habited, and they're on opposite sides of the planet from each other. The other continents tend to be closer to the poles, or are filled with jungle that I've deemed is filled with incredibly dangerous creatures and really bad disease. Only a few people live there, and usually on the coasts. One habitable continent is the largest in the world, and it completely filled with kobolds: they make up nearly a billion in population. So far, only infighting has kept them from taking over the planet. This only leaves one place to start the civilized races: men, elves, dwarves, and caters (gnomes).
Submitted by NickyBFWB on Thu, 2010-01-14 16:33.
Design | Personal
Heyas I am NickyB and I am currently playing around working on some stuff for a graphical mud / SMORPG I am working on with Unity3D.
I am starting to work on some of the design and mechanics for the game and looking at creating something that is mostly diceless that will work well. I intend to start small with it, a few weapons, armors, items, and spells and to add from it as I get both more comfortable with the game engine and comfortable with the ruleset I am using.
So I am looking for advice from those of you that have been here a while on something that might help be a framework and or guide to creating what I am looking for.
Submitted by therainingmonkey on Tue, 2009-11-17 14:56.
Personal | Settings
I'm working on a fantasy setting to go with ModulaRPG at the moment, could be at it for a while. Anyone interested feel free to try ModulaRPG and do what you like with it in the meantime :)
Submitted by guggawitze on Tue, 2009-09-01 10:04.
Mechanics | Personal
Forewords
This Character Creation Model is an evolution of the original one, also with a wider perspective, and with a different perception on how the Concepts should affect the game.
In this model, Concepts have only one level. A second level must be achieved with a complimentary Trait. Concepts represent a basic or general knowledge and/or expertise on a field, futher knowledge must come with Traits.
Again, the GM may create a suggested list of Concepts and Traits, and the player may come up with others, which must be approved by the GM.
Character Creation
Submitted by guggawitze on Tue, 2009-09-01 10:00.
Mechanics | Personal
Forewords
This Character Creation Model is heavely based on the original one, but with a much wider perspective.
In the first version, a character was defined bay two professions and/or classes, chosen from a list created by the Game Master. Now I did something wider.
First, instead of a fixed list of professions, the GM creates a suggested list of Concepts. It means that the GM is no longer bound to professions, but has the freedom to suggest much more abstract and versatile Concepts for the players.
Second, the players themselves may suggest new Concepts, since the GM approves it.
Submitted by Shourisha on Tue, 2009-08-04 14:29.
Personal
Hello, as you can see I'm new here and trying things out here and there. I found here to be useful for my never-comleted RPG projects. I'm designing them for my RPG club in my university and for my own satisfaction. =) As a result, I guess most of them will be Turkish, my native language. (As stated in my bio.)
I'll try to improve my bio as well as I get used to here. If it never happens -which is fairly possible thinking my procrastination skills- I'm sorry for not being able to. Until then, happy designing!
Edit: On secound thought it'd be right to write my designs in English, for people to understand and feedback.
Submitted by iceschade on Tue, 2009-07-07 16:23.
Design | Personal
Hello everyone! I found this site in search of good pen & paper roleplaying games, and it seems that here I'll (maybe) be able to live out that dream I had about writing my own.
Have you ever yeard of Microlite20? The Honey-I-Shrunk-The-D20-System game? I think it's brilliant. However... D20 isn't my style.
I'd like to create a Microlite World of Darkness game. Vampire the Masquerade (or Vampire the Requiem) in a little bite-size and easy to digest morsel.
What are your thoughts? Mainly I want to minimise the stats and necessary rolls to make the game faster to play and more roleplaying- and story-focused, but I don't want to throw away the open-endedness of the WoD universe. I'm in love with the clans, their histories, and the dynamic drama that all the vampires (and werewolves and demons and such) deal with on a daily basis.
Submitted by Zuggalo on Fri, 2009-03-20 18:31.
Design | Personal
Character Creation
Name
- Player
- Character
Race
- Size
- Height/Weight
- Traits
- Abilities
- Parameters
- Language
Class
- Traits
- Abilities
- Parameters
- Companion
Environments
- Terrain
- Weather
- Disasters
- Hazards
- Obstacles
- Features
Equipment
- Weapons
- Armour
-> Light Armour
-> Medium Armour
-> Heavy Armour
-> Exotic Armour
-> Xenic Armour
- Accessories
- Tattoos
- Piercings
Magic
- Arcane
-> Divination
-> Abjuration
-> Conjuration
-> Transmutation
-> Evocation
-> Illusion
-> Necromancy
-> Restoration
- Divine
-> Good
Submitted by xDungeonMasterx on Mon, 2009-03-16 10:08.
Personal
Getting ideas is a fickle business. Sometimes, I'll be sitting at my computer for hours trying and failing to come up with some really cool concept. Other times, like now, I'll be literally flooded by them. I have so many papers surrounding my computers that it's getting ridiculous. Honestly.
First off, I have Outcasts to work on. I need boons and flaws and a basic list of powers and augments. But finding the time to work on it is impossible, with school and other fun stuff.
Second, I have a dystopian novel and romance novella sitting on my computer desktop waiting to be written, as well as a five-act play about Tristan and Isolde, and a screenplay about the aftermath of a school shooting. It's insane.
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