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Heyas

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Heyas I am NickyB and I am currently playing around working on some stuff for a graphical mud / SMORPG I am working on with Unity3D.

I am starting to work on some of the design and mechanics for the game and looking at creating something that is mostly diceless that will work well. I intend to start small with it, a few weapons, armors, items, and spells and to add from it as I get both more comfortable with the game engine and comfortable with the ruleset I am using.

So I am looking for advice from those of you that have been here a while on something that might help be a framework and or guide to creating what I am looking for.

Work in progress

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I'm working on a fantasy setting to go with ModulaRPG at the moment, could be at it for a while. Anyone interested feel free to try ModulaRPG and do what you like with it in the meantime :)

Character Creation Model 2 | Concepts & Traits

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Forewords

This Character Creation Model is an evolution of the original one, also with a wider perspective, and with a different perception on how the Concepts should affect the game.

In this model, Concepts have only one level. A second level must be achieved with a complimentary Trait. Concepts represent a basic or general knowledge and/or expertise on a field, futher knowledge must come with Traits.

Again, the GM may create a suggested list of Concepts and Traits, and the player may come up with others, which must be approved by the GM.

Character Creation

Character Creation Model 1 | Only Concepts

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Forewords

This Character Creation Model is heavely based on the original one, but with a much wider perspective.

In the first version, a character was defined bay two professions and/or classes, chosen from a list created by the Game Master. Now I did something wider.

First, instead of a fixed list of professions, the GM creates a suggested list of Concepts. It means that the GM is no longer bound to professions, but has the freedom to suggest much more abstract and versatile Concepts for the players.
Second, the players themselves may suggest new Concepts, since the GM approves it.

Here comes newbie!

Hello, as you can see I'm new here and trying things out here and there. I found here to be useful for my never-comleted RPG projects. I'm designing them for my RPG club in my university and for my own satisfaction. =) As a result, I guess most of them will be Turkish, my native language. (As stated in my bio.)

I'll try to improve my bio as well as I get used to here. If it never happens -which is fairly possible thinking my procrastination skills- I'm sorry for not being able to. Until then, happy designing!

Edit: On secound thought it'd be right to write my designs in English, for people to understand and feedback.

First Post!!1

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Hello everyone! I found this site in search of good pen & paper roleplaying games, and it seems that here I'll (maybe) be able to live out that dream I had about writing my own.

Have you ever yeard of Microlite20? The Honey-I-Shrunk-The-D20-System game? I think it's brilliant. However... D20 isn't my style.

I'd like to create a Microlite World of Darkness game. Vampire the Masquerade (or Vampire the Requiem) in a little bite-size and easy to digest morsel.

What are your thoughts? Mainly I want to minimise the stats and necessary rolls to make the game faster to play and more roleplaying- and story-focused, but I don't want to throw away the open-endedness of the WoD universe. I'm in love with the clans, their histories, and the dynamic drama that all the vampires (and werewolves and demons and such) deal with on a daily basis.

Designing a fully-functional RPG

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Character Creation

Name
- Player
- Character

Race
- Size
- Height/Weight
- Traits
- Abilities
- Parameters
- Language

Class
- Traits
- Abilities
- Parameters
- Companion

Environments
- Terrain
- Weather
- Disasters
- Hazards
- Obstacles
- Features

Equipment
- Weapons

- Armour
-> Light Armour
-> Medium Armour
-> Heavy Armour
-> Exotic Armour
-> Xenic Armour

- Accessories
- Tattoos
- Piercings

Magic

- Arcane
-> Divination
-> Abjuration
-> Conjuration
-> Transmutation
-> Evocation
-> Illusion
-> Necromancy
-> Restoration

- Divine
-> Good

Finding motivation

Getting ideas is a fickle business. Sometimes, I'll be sitting at my computer for hours trying and failing to come up with some really cool concept. Other times, like now, I'll be literally flooded by them. I have so many papers surrounding my computers that it's getting ridiculous. Honestly.

First off, I have Outcasts to work on. I need boons and flaws and a basic list of powers and augments. But finding the time to work on it is impossible, with school and other fun stuff.

Second, I have a dystopian novel and romance novella sitting on my computer desktop waiting to be written, as well as a five-act play about Tristan and Isolde, and a screenplay about the aftermath of a school shooting. It's insane.

Not dead yet

so moved, changed computers, didn't have internet for like a year, and now I'm back.

due to the change in comp. I have to download and recopy C.O.R.P.S to work on it again....no big deal. I Also have been working on another game which will be up on here. so yet such is life.

intial concepts farming game

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I need to digitally record my thoughts on a sim game.

This game is for solo play and I often yearn for a game which tracks progress and you can watch

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