Personal
Submitted by voidgere on Thu, 2011-06-02 00:50.
Personal
...in a blink. Well, development has continued in my long absence. Things have gotten a bit more refined and the mechanics have streamlined and have (i feel) reached a level of polish that I am comfortable with.
Several rounds of grueling playtesting has been performed and I still have one more round to go. My artist has gotten off his rump and replaced 90% of my place holder graphics with originals.
I am currently creating the PDF version of the book for download but have also teamed up with Blurb.com to offer hardback (color) and softback (black/white) at cost for those who enjoy the feel of a good book. I will be offering the digital version for free. Not trying to get rich here, just looking to share my vision.
Submitted by crusader131 on Sat, 2011-04-09 01:37.
Personal | Resources
Action points are used whenever a character moves, attacks, shouts, or performs some other time consuming action. When all the Actions are used up, that character’s turn is over. All Human characters have 2 Action points. Action points are not gained when leveling, and points cannot be spent to increase them.
Agility is a character’s swiftness and reflex, their ability to evade being hit, or defend against hits. Agility is applied to the Defense ability.
Defense is important to everyone as it determines the character’s guard against Melee and Ranged attacks, and some Magic attacks. This is checked by rolling a 20-sided die and adding Defense. If your total is higher than your opponent’s then you successfully defended the attack.
Submitted by shin on Fri, 2011-01-07 13:46.
Mechanics | Personal
Alloha!
Well guys, a long time passed by, now I can speak a little bit more freely. Yeah, I've studied english.
Well,
After two year looking for what I want, and nothing, so it's time to put some effort and do something new.
What I'm looking for?
Well, I love Final Fantasy games, but I don't like the "d20 Final Fantasys", and "Zodiac" or maybe "The Returner". Why?
D20 Final Fantasy is only the setting, nothing with the system, and after all we need a little bit more than "words", we need rules to do a good Final Fantasy game day.
Zodiac and Returner use a load of math. This is unacceptable, because we want to play, if we want to see the numbers be "jumping over ours heads" we play video game, right?
Submitted by J.K.Mosher on Sat, 2010-11-13 15:31.
Personal | Settings
Realms of Lore (RoL) for the most part has been something twisting and fermenting in my mind for years, and it is only recently I have noticed the growing community of Free-RPGs and RPG-Designer web sites.
With limited access to like minded people in my community, I've decided to bite the bullet and post letting others comment on my work.
RoL has taken many forms in my mind and in fact many variations in my various computers and notebooks, and always I seem to hit that wall were everything seems to be futile and bam, there goes my work.
I love the creation process, but dread the play-testing.
Submitted by NickyBFWB on Sun, 2010-03-14 21:59.
Personal | Settings
Work in Progress
So I finally read The Postman and then the Author, David Brin's view on the movie which he love and I agree it kept a lot of the core idea and didn't really lose anything in the telling. But this isn't what the blog is about. In fact I have been obsessed with Post-Apoc since I played Fallout as a kid and read a book thats name I can't remember... Just know it had a iguana with wings on the cover in a desert and had Satanists, Mexicans, American Indians, and Big Foot all wrapped up into one. Since then I have explored steampunk and cyberpunk as well as the standard Science fiction and fantasy that we all know and love. Yeah I know kind of a vague memory of a book but hey it was like 15 years ago.
Submitted by sheep31 on Sat, 2010-03-13 16:39.
Design | Personal
First, hi, I'm new. Never wrote a blog cause something about it bugged me, but I figure that community input might help me clean up some of my work.
Second, I've worked on a few game ideas in the past, some RPGs and some not, and I want to get one of my RPG settings more polished than previously before. To start, I wrote up a rough "history of the world", trying to give a few different perspectives, in terms of races. To give you a rough idea, imagine it's got the gamut of stereotype fantasy races, with a ley-line magic system and a pinch of political intrigue.
Creating the world isn't the tricky part. I found a piece of software called Fractal Terrains, which apparently is a supermodified version of AutoCAD that allows you to make worlds. Being able to tweak continents, temperate zones, and ocean depths is handy. The trick is when you start to think about populating the world. Countries tend to make themselves: groups of farmers or people tend to become cities, becoming city-states, which eventually evolve into states themselves. The difficulty I have come across with is racial migration patterns. Different races tend to have different social/political systems. I started thinking about where the races would have their "cradle of life", how they originated, if they came from other races, etc. The world I decided to make is big, about 10,000 miles longer around than planet Earth. It has a number of continents, but only a couple are largely habited, and they're on opposite sides of the planet from each other. The other continents tend to be closer to the poles, or are filled with jungle that I've deemed is filled with incredibly dangerous creatures and really bad disease. Only a few people live there, and usually on the coasts. One habitable continent is the largest in the world, and it completely filled with kobolds: they make up nearly a billion in population. So far, only infighting has kept them from taking over the planet. This only leaves one place to start the civilized races: men, elves, dwarves, and caters (gnomes).
Submitted by NickyBFWB on Thu, 2010-01-14 16:33.
Design | Personal
Heyas I am NickyB and I am currently playing around working on some stuff for a graphical mud / SMORPG I am working on with Unity3D.
I am starting to work on some of the design and mechanics for the game and looking at creating something that is mostly diceless that will work well. I intend to start small with it, a few weapons, armors, items, and spells and to add from it as I get both more comfortable with the game engine and comfortable with the ruleset I am using.
So I am looking for advice from those of you that have been here a while on something that might help be a framework and or guide to creating what I am looking for.
Submitted by therainingmonkey on Tue, 2009-11-17 14:56.
Personal | Settings
I'm working on a fantasy setting to go with ModulaRPG at the moment, could be at it for a while. Anyone interested feel free to try ModulaRPG and do what you like with it in the meantime :)
Submitted by guggawitze on Tue, 2009-09-01 10:04.
Mechanics | Personal
Forewords
This Character Creation Model is an evolution of the original one, also with a wider perspective, and with a different perception on how the Concepts should affect the game.
In this model, Concepts have only one level. A second level must be achieved with a complimentary Trait. Concepts represent a basic or general knowledge and/or expertise on a field, futher knowledge must come with Traits.
Again, the GM may create a suggested list of Concepts and Traits, and the player may come up with others, which must be approved by the GM.
Character Creation
Submitted by guggawitze on Tue, 2009-09-01 10:00.
Mechanics | Personal
Forewords
This Character Creation Model is heavely based on the original one, but with a much wider perspective.
In the first version, a character was defined bay two professions and/or classes, chosen from a list created by the Game Master. Now I did something wider.
First, instead of a fixed list of professions, the GM creates a suggested list of Concepts. It means that the GM is no longer bound to professions, but has the freedom to suggest much more abstract and versatile Concepts for the players.
Second, the players themselves may suggest new Concepts, since the GM approves it.
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