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RPG Laboratory

Gentleman John's blog

It Lives!! - An entry for Errin's Hallowe'en 2007 Challenge

OK Lab Rats! I know I should have probably signed up on Errin's blog, but I am taking the opportunity now to post my entry for his Hallowe'en 2007 RPG Challenge. It is a simple one page narrative game of mad scientists attempting to create a monster to unleash on the world. It is also a One Page RPG, so it can go down for that challenge also.

I'm not sure whether It Lives!! meets the requirements for Errin's current challenge, but I'll leave that up to him. After all, it's his challenge.

However, as they say in the Monster Club: "To the greatest monster of all - Man!"

Team 8 Wiki

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The gaming group that I currently do most of my gaming with (Team 8) has created its own wiki site. The Team 8 Wiki is essentially a sandbox to allow us to develop our own ideas and to encourage creativity. It also gives us a chance to get more gaming done and stop our brains from exploding.

At the minute there are three ongoing projects:

  • The Besterest Game in the World Evar - A collection of random lunacy done for the sheer hell of it.
  • Shattered Realities - A multiversal game and setting where the players take on reality-altering demons.

Abstract Plot Advancement Idea - Any Thoughts

Gah. I hate the summer. Far too warm, and I can't sleep at night. Still, I do have time to think as I lie sweating in the darkness.

One idea I have come up with is a way to abstract the advancement of a plot in a RPG. Most scenarios have either a series of events or a series of encounters that must be completed in order to lead to the climax. Why should they? Yes, there has to be an end to an adventure - but could there be some way of governing when an adventure ends in the new breed of RPGs that encourage player framing of the plot?

If we regard the plot advancement as representing the players getting closer or further away from their ultimate goal, then a possible solution arises. Instead of having linked encounters, we have a number of Plot Points. These Plot Points represent the obstacles that need to be overcome in the scenario.

One Page Challenge - His is the Hand

This is my third entry for ErrinF's One Page Challenge. This time, the game is "His is the Hand". It is based upon situations described in the HG Wells book, "The Island of Dr Moreau".

I am still having some trouble with the layout on RagTime, and there are still letters missing at the end of words even keeping within the limits of a page size. However, I do hope to cure these.

Some thoughts. I have had a bit of trouble wth this game, and I think that it is possibly the thematically weakest of the three I have submitted so far. However, I am not sure why. Something just feels wrong ...

One Page Challenge: Search/Destroy

Laptops are bad. Really bad. I mean, if I want to write something on my clunker of a tower, I have to go downstairs, wait for Windoze to boot up, check the hard drive, make sure the broadband connection isn't stopping something else from working and then write. With the laptop I just flick it open and turn it on.

Yes, my creativity has improved, but my sleep is suffering.

Anyway, the latest 1pRPG has been produced. I have tried to be a bit more ambitious with the layout while not abandoning the format I have used previously. Being an engineer, I find standard formats very comforting, and they help the writing process no end. It's like Seth Brundle and his clothes - it gives me more time to think about the content.

One Page Challenge - The Hive

Ladies and gentlemen -

Allow me to present my first entry for the One Page Challenge. The Hive is a game of survival horror based on the story Quatermass and the Pit by nigel Kneale. Derivative, I admit, and so I beg you forgiveness. However, I am a fan of Nigel Kneale and love his work.

Also, this is my first attempt at using RagTime Solo on my new Mac. The layout may be a bit simple, but this has been a learning curve for me. Hopefully I will get better. Constructive criticism is invited, as always.

And, yes. I will post this to 1km1kt, but not today.

Edit: The PDF has been redone to take account of layout comments (that's where the page ends!) and to correct some of the more egregious spelling errors.

Travellers' Tales

Right. I've finally got off my backside and done something. Not quite the first for this year (I think), but it has been a while.

Anyway, Travellers' Tales is an attempt at a narrative game, with control of the game switching between the players, depending on how fast the players squander their control. There is no background to this game, merely a set of rules.

Comments would be appreciated.

Malleus Monstrorum - A Review

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Malleus Monstrorum is my latest purchase for the Call of Cthulhu RPG. It is a translated version of the Call of Cthulhu bestiary of the same name that was originally published by Pegasus Spiele in Germany. So, what’s it like?

On the surface, the idea behind Malleus Monstrorum (or MM as I shall refer to it from now in) is not that exciting. After all, Call of Cthulhu has more gribblies than you can shake an Elder Sign at, hasn’t it? Well, yes. And MM lists over 380 races, gods, monsters and animals. Even worse – none of them are original. All of them have seen print in a Call of Cthulhu supplement or rulebook somewhere. So, there’s no point in buying MM, is there?

So, where is everybody?

I know that it is a failry clicheed thing to ask on a blog/forum, but where is everybody? I know that the Sheikh is somewhere in New Jersey from his bio, and that Ravensron is in Brooklyn. However, I have no idea where the rest of the usual suspects are.

I am making a guess that there are not that many UK listees around, given the timing that most posts seem to happen at.

Anyway, to kick things off, I'm in Derby in the East Midlands of England. Derby is just at the southern end of the Peak District, so I have the scenery of the Dark and Light Peak within easy reach, with the flats of the Black Country to the south. For some reason, it's a lot easier to go north and south here than it is to go east or west, so I've never really seen Lincolnshire or Staffordshire.

Kaiju Horror Game

Now for the idea that I promised yesterday.

This is an idea for a setting that takes elements from the Tohoverse, Call of Cthulhu and various sentai shows (both live action and anime). As I have previously mentioned elsewhere, I was inspired by a weekend of too much Power Rangers. Some of the plots used in the shows are fascinating, but you have to watch a lot of them in one sitting in order to follow the plot elements. This means you have to watch an awful lot of suitmation action. I digress.

One of the things that struck me was that a lot of the monsters, although they look (and act) rather strangely in the dubs, the plot synopses of the original versions show that they are actually rather horrific in concept and intent. Also, in many shows of the genre, the heroes do suffer the after-effects of their battles. This seemed to be very common in the older 70s shows (Gatchaman, Ultraman, etc), and the more modern shows (Evangelion, particularly). So, the obvious conclusion: the appearance of the monsters is limited by the studio resources. If we put ourselves in the reality of the sentai shows, then the kaiju are horrific creatures, possibly on a par with the Great Old Ones of the Mythos.

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