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RPG Laboratory

I Play MACE!

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I Play MACE!

The alternate logo that I and Rebecca Lloyd designed is now included. Expect more downloads as I come up with them.

There is a list of moves under new moves now and new Fighters are coming.

Once again,this is no longer a regular review page, but rather my work under the creative commons license on MACE.

-John Lennon

Just to clear a couple of things

For the link to 1km1kt, it now has the core rules uploaded (with a new introduction). Also, as far as Jeff is concerned, I think I might have mislead you unintentionally. Jeff suggested the Fighter Token idea when I first posted MACE for the Character Sheet RPG Challenge, but he doesn't actively design for it (he has BRAWL, which is a great game. I much rather he done more for it because it is so neat and original).

Just so you know :)

http://www.1km1kt.net/Aaron-White.htm

OK I fix

I just noticed that for a day or two the old version was out published and the new improved version could only be found under the book page for it here and I wanted folks directed to the right version. I see why you like BRAWL btw, I played a couple rounds, it is fun.

-John Lennon

Just a quick note

In regards to Momentum, I noticed that you mentioned that 14 (Ace) is the highest amount that can be moved. However, the amount moved from a Momentum Boost is not the Card Value of the Momentum card played, but the difference between the old Momentum card and the new one.

Example: Fighter A and Fighter B are 6 hexes apart. Fighter A has a 8 of Spades as their Momentum, Fighter B has a 3 of Hearts.
On Fighter A's Turn, he Momentum Boosts by playing a 2 of Diamonds. The difference between 2 and 8 is 6, so he moves 6 hexes towards Fighter B. He attempts a Strike but is unsuccesful.
On Fighter B's Turn he also Momentum Boosts first by playing a 7 of Clubs, replacing the 3 of Hearts. The difference between 3 and 7 is 4, so he moves 4 hexes away from Fighter A. He then spends his Action to Charge a card.
The Round ends, leaving Fighter A with Momentum 2 and Fighter B with Momentum 7. Fighter B will go first next round, leaving Fighter A wide open for a retalitory Blast.

I hope the above example helps. I also cannot wait to see your play example :)

http://www.1km1kt.net/Aaron-White.htm

yes,that does help

Mace lite was a little unclear about momentum and movement, I think got it now.Except, what if I play an ace as my momentum first thing? I've done that twice.

-John Lennon

Thats where low cards come in!

To go with your example of playing an Ace first up, we can assume that in the first Round you would be going first. Your opponent is 5 hexes away, and you have a 3, 5, 8, Jack (11), and King (13) in hand. If you played a 3 for your Momentum Boost, you could move 11 hexes! If you played the 8, you could move 6 hexes! I think I need to reword how I describe Momentum Boost, as the difference between Card Values applies even if it is negative.
This was to prevent exactly what you are describing, and that is a "high card bottleneck" that occurs. If highest Momentum goes first, it is safe to assume that all high cards will end up as Momentum and stay there. By making low cards useful for Momentum, it gives them functionality and value in a game where highest card wins.
The other function of Momentum is to allow players to cycle cards in their hand if they have a bad draw. This helps prevent the whole "I lost because you had a good hand and I had a bad one" mindset.

http://www.1km1kt.net/Aaron-White.htm

Questions

What do you mean for the range of spaces you can move to be ? (max range and shortest movement) right now I figure it is 1 through 12 spaces.(3-2 or 14-2)

T/F? I must always play a momentum boost in order to move my character any spaces.

If the above statement is false, then I could still move 14 spaces on momentum.

I play "leap attack" or "back flip" or any trade mark move card where move = card value,using an ace, I move momentum - ace(or high card- low card), not 14 spaces?

Do I get to move before using a leap attack or like?

What happens if I have momentum 2 and I play momentum boost 3 do I move 1, 2 or 3 spaces on the same turn? I know who plays first doesn't change until the next turn.

Can I change direction when I move or do I move only in a straight line.

Does 8 way movement on square graph paper work for you or must I stick with hexes?

I know I'm good on the card rules, except how far to move my piece on the board and if squares instead of hexes makes sense.

-John Lennon

Answers

1) The number I provided was in regard to Momentum Boost. The farthest possible to move with a Momentum Boost is 12 (Ace 14 - 2, highest and lowest cards).

2) Unless you use a Fighter Card with a move effect, yes, you must Momentum Boost in order to move any spaces. MACE wasn't always this way, but it worked a charm when playtested and so it stuck (there used to be a Move Action as well).

3) The above statement was true.

4) The whole difference in card values only applies when Momentum Boosting. If you used a Ace - 14 with Leap Attack, you would move 14 hexes.

5) You can perform the move gained from Leap Attack before dealing Damage. You can Momentum Boost the same Turn too.

6) You would move 1 space, as the difference between 3 and 2 is 1.

7) You can move in any direction you choose. This is important for when you want to move around an opponent outside their Reach.

8) 8 way movement with squares is fine (including diagonals), it just modifies play slightly. For example, it is now possible to pin an opponent against a wall by moving right up on them, as they cannot move through your Reach. The only way to escape is to either knock you back or Dodge an attack of yours and move out of the way.

9) Thanks for your questions, it is helping me define how the game plays and work out how to word it better.

http://www.1km1kt.net/Aaron-White.htm

Great! Thank You

OK, thank you so much for your help, with your answers firmly in mind I can now continue playing and start creating in MACE.By the way, I'd love to see completed rules for Fighter Card/Trade Mark Move creation, as that and multiple goons is what I am going to try next.

-John Lennon

This...

This is good. I was going to try mace earlier... but i forgot. i was waiting for it to be "done" but then he stopped being on messenger so i couldint hear him say "mace" this and "mace" that.

The isea of inflicting pain on classmates with a pack of normal cards is a fun idea to me and i said that a long long time ago when he first pitched the idea.

It is coming

I am typing a draft for a "basic" version of MACE now, minus many of the extra rules. This is to make sure the core of the game is worded correctly, it is an easy matter to add Fighter Cards or Fighter Tokens. It is in the spirit of the Character Sheet RPG challenge in that it will be one page, but this will be the most concise version of the game yet.

It will also provide a framework for other people to pursue their own idea's for RPG's using the MACE system.

http://www.1km1kt.net/Aaron-White.htm

Yay!

I'm so happy you are working more on MACE, I think I may be getting some generic square grid and hex playing mats today. (like miniatures gamers use)That way I can play with piece movement.By the way, when you/we do Fighter Cards and Player Cards Rebecca, who has been playing regularly with me, is willing to do the artwork, for credit.This may take awhile, as she is always busy with writing, art and online projects and her day job.

-John Lennon

Thats great

Outside of the Basic Version, feel free to take credit for material you create for MACE. I get tingly sensations up my spine whenever anyone mentions artwork, so thankyou in advance to Rebecca for any work she does.
Also, to help solve the whole hex pad issue, there will be a print one at the back of MACE basic.

http://www.1km1kt.net/Aaron-White.htm