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RPG Laboratory

Spell Format

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Looking for any suggestions on shortening this spell format.

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Name : Magic Missile
Level : 1
Cost : 5 MP, Gestured
Time : 1 Turn
Duration : Instant

Charges : 1 for every 3 caster levels
Damage : 1d4+1
Range : 40 Meters

Description : With a quick flick of the wrist and an outstretched arm a spellcaster is capable of channelling magical energy through their index finger in a direct path.

----- ----- ----- ----- ----- ----- ----- ----- ----- -----

Name : Light
Level : 1
Cost : 3 MP, Verbal
Time : Instant
Duration : 5 + 1d4 Turns

Range : Touch
Domain : 5 Meters Sphered

Description : An object the character touches begins shine with a fiery aura.

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If no suggestions praise works just as well =D

On a more productive note

First: Use two columns, as the DnD format uses too much column space and limits descriptors.

Name
Quick Summary:
Level * Cost
Time * Targeting
Full Descrption Text: Start with the look and effects of the spell, then go into the range, areas, duration, touches. This way only the tactical numbers I need to spell cast are up top. The rest are in the spell description, which will be from about 4-8 lines long.

Name: self explanitory
Quick Summary: 1-10 words to explain it
Level Minimum expertise level to cast
Cost: Magic Points per level of effect or straight points
Time: to cast the spell
Targetting: How is the spell targetted, touch/ missle/ thrown/ area/ mind link/ what ever.

Second: If you have an emphasis for roleplay, then try to de-emphasize the mechanics of your magic (and other elements). Sure they are there and you need them, but don't make them a focus. This helps keep people from taking the numeric/ tactical approach, as it makes them deal with the description and words.

In action:

Firebolt
A fire dart flys forth
Lv 1 * 1MP per level
1 action * Missile
With a quick throwing motion, the caster produces a firey bolt of yellow flame the size of a hand. If it strikes successful it does 1d3 per level used. Each 3 rolled gives a 10% chance of anything flamable the target is wearing to catch aflame.

This format uses less space on the page. It puts the minimum mechanical requirements up top. It also eliminates listings that not every spell is going to use or really needs.

Note: having a little issue with the formatting. There should be 5 character spaces, or a about that much) between the end word of column one (level and casting time) and column two (cost and targetting)

Somthing to think about.

You made a comment after backlashing at Chainsaw Aardvark about your friends comparing this to DnD. With all the Elves, Dwarves, Halflings, and extremely similar (Magic Missile?!?) spells, I think they have a point.

You might get less comparisons if you try and develop somthing more original instead of working off material already out there.

Furthermore, it is interesting that you feel you can RPG circles around Gary Gygax. The reason being that he has an RPG that is published worldwide, while you simply borrow from their work. (to see what I am talking about, click here - Races of Nevermore v 1.04)

Somthing to think about before you get defensive about others comments, simply because the above comments I have made are pretty light as far as criticism goes.

http://www.1km1kt.net/Aaron-White.htm

No Worries

Whats interesting is how I was using the most basic material in the five minutes I was sitting here with the intention of continuously building upon it.

I'm rather glad to have gotten the feedback I have it gives me insight to the attitudes and personalities of the regulars here.

I'll follow my path and see where it leads me becuase when it comes down to it I do this for my own enjoyment not to make you happy.

Zombies!

The Sound and The Fury

If you're still reading this, then I will apologize again.

One one hand I'm honored that the others would come to my defense and and trust in my judgment. However, I prefer to be non-confrontational and can't fully condone the tone the other replies have taken.

Usually this is a very gracious group.

I was just trying to give some advice. If you felt it unnecessary, so be it. Getting defensive or starting a shouting match was never my intent.

Hopefully, you will still be able to share your thoughts, and develop your game. We are here to give advice - complaining about what you hear is counterproductive. Show us how we're wrong, and concordance can develop from there.

There is a fine line between hobby and obsession. I seem to have lost sight of it some time ago.

Pet Peeves

I got to agree...

When you use a fantasy setting (done to death) is one thing, but when using elves/dwarfs and stuff like magic missle. people think DnD rip.

while it would be wrong to say "come up with something original and never rip a game off", i can say that fantasy like other realms arent set in stone and you can always come up with original content that lacks resemblance to DnD.

there are always going to be people that think all fantasy games rip off DnD, and that all FPS's rip off either doom, half life, or halo (depending on the crowd)

Chainsaw likes to give advice, and he does a damn good job on it. hes started more than a few people on the right track. basicly, he won't steer you wrong. no need to get angry with him.

Or just take your anger elsewhere

Let's see... a Magic Missile in D&D does d4+1 damage. But a Magic Missile in Nevermore does... d4+1 damage. How can you claim not to be derivative of D&D with this game? I mean, come on... D&D coined the very phrase 'Magic Missile'.

The solution is simple... you have a good basis for a game here, and only need to remove the D&D similarities. You can be defensive and amateurish in your response to constructive criticism, or you can take it for what it's worth and try to improve your game. Spare us the drama and emotion, please... it's YOUR inclusion of blatantly D&D-derived terms/rules to the game, NOT any of us doing that.

If you feel insulted, move along... nobody's forcing you to be part of RPG Lab. As it stands, your Nevermore game is a somewhat sucky fragmented RPG that uses cliche D&D ripoffs to supplement for your apparent lack of imagination. If you want to make a trainwreck of a game that few people will play and most people will dub a 'D&D copycat', by all means proceed on your present course. If your bruised ego is more important than making a quality RPG for others to play, you probably shouldn't be here in the first place.

Peace, Errin : )

http://www.1km1kt.net/Errin-Famiglia.htm

Adventuria Online RPG

Eh!?

I thought being a jackass was my job? o_O

Not you, Evil1

That was directed at the guy making the Nevermore game. I was being a hardass because this guy could probably make a very good game if he'd just ditch the D&D copping.

Peace, Errin : )

http://www.1km1kt.net/Errin-Famiglia.htm

Adventuria Online RPG

Oh i know that

I mean generally i am the asshat that insults everybody that is either stupid or pompous.

do you yahoo, we got to talkness some time. relentless hasint messeged me for months and i need to talk to a fellow artist for some inspiration and possibly the sake of not f**king up Warpath. which i am on the road to doing >_<