I spent some time after finishing the initial work on Prometheus Blade attempting to develop a magic system for the setting. As I worked on it I opened up a myriad of new challenges for myself and honestly became a bit overwhelmed. I ended up scrapping it all and starting over... not starting over with Prometheus Blade... no, I went back to Duel Blade.
I dropped the Action Table because of the complexity it added to the game and started over. I tried to find better ways to make the game flexible enough to work as an RPG without playing too much with the basics of the mechanic. I started by ripping away the dependency Duel Blade has on Weapons and Armor. I instead recreated Duel Blade as a game of unarmed combat, "Basic Brawl."
This created some strategic freedom for the players of the game and it actually opened things up to allow me to develop a superhero RPG from the rules. This is what I really wanted. My interest as a writer/creator began with comic books and I still struggle to make the perfect Supers RPG for me. Also, I have been playing a lot of "City of Heroes" lately and I definitely have superheroes on the brain.
Inspired by Aaron's simple 2 page layout for "MACE Lite" and encouraged Errin's "One Page RPG Challenge" I developed "Basic Brawl" as a simple 2 page (one sheet) game complete with character sheet. But, Basic Brawl was still nothing more than a combat game. It was not an RPG.
I followed with Super Powers rules and an RPG supplement. Finally a Fantasy Supplement finishes things off and even adds some additional powers for the Supers version of the game that I didn't have room for. Each game supplement is designed like the first to be complete on one sheet. Although, each does build upon the work of the one before it and so expects that the player has read the previous work.
The limitations imposed by the layout forced streamlining of my rules. I feel like this game is tighter than what I had before and much better. The limitations of the layout design actually made for a better game. At it's core, Basic Brawl is literally unchanged from Duel Blade. As a Supers game the addition of the "Super Die" and specific rules addressing the different power types makes the powers in Basic Brawl much more interesting than those of my other game "HiLo Heroes" (where powers are nothing but die roll modifiers.)
I am happy with where I am going. I don't expect to retain this layout forever. A final product should be a melting pot to bring the base games and supplements all together as a cohesive whole, but I feel that in it's current form "Basic Brawl" is easily digestible and quite playable. I plan now to take this to the gaming table and see how it performs. I will let you all know.
The PDF file attachment contains all sheets for Basic Brawl.
Here is an explanation:
ABOUT BASIC BRAWL
BASIC BRAWL is a collection of 2-page (1 sheet) gaming documents.
Together they form the complete Basic Brawl RPG System.
Currently there are 4 documents in the Basic Brawl RPG family.
BB001 Basic Brawl
Basic Brawl is the foundation document that started it all. A combat system inspired by console based fighting games, Basic Brawl gives you everything you need to create a brawler and match him in hand to hand melee combat against another brawler created by a friend.
BB002 Advanced Brawl
The RPG supplement ... Advanced Brawl introduces rules for task resolution, vocations and hobbies, and healing and recovery.
BB003 Super Brawl
The Super supplement ... Super Brawl introduces super powers (and the Super Die) to Basic Brawl as well as rules for underlings, the big boss, and character advancement.
BB004 Fantasy Brawl
The Fantasy supplement ... Fantasy Brawl adds rules for weapons and armor, magic, fantasy races and monsters!
All together the Basic Brawl system comes in at only 8 pages. The modular nature of the system means that you can introduce players to the concepts of the system 1 document at a time, learning and playing each new game independently before moving on to the next.
Welcome to Basic Brawl!

I will accept all four two-sided one pagers for the challenge
Just kidding.
It's up to you whether you want these to be entries for the challenge, or if you still want to "sit it out". I thought the challenge might end up tempting you to make a character sheet rpg.
I have just downloaded this, so I will need a day or so to fully digest Basic Brawl. One suggestion I do have right off the bat is that, besides the 4 in 1 pdf that has all versions of Basic Brawl, it might be fun to have small, individual pdfs for each of the Brawl games, be it, Basic, Advanced, Super, or Fantasy. That way, the game will be a lot more modular... with only the full 4 in 1 version, any player gets to learn the entire system right away. It might be more interesting if the GM can hand out each small pdf one at a time, starting with Basic, then progressing the game into Advanced, Super, or Fantasy as they see fit.
Peace, Errin : )
http://www.1km1kt.net/Errin-Famiglia.htm
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