I have been struggling with the limited range of values in Supers-Brawl. Not, that I want to expand them. I like the way the game plays. Rather it's that the selection and distribution of values seems arbitrary given the very limited scope of them. Add to this the fact that play-tests have proven that everyone puts their highest value on "Survive" and this makes the process of Value assignment even less interesting.
I have made a major change to the current Supers-Brawl package (at least I think it's major.) I have eliminated Value selection all together and introduced fixed Base Value assignments. This means all characters begin play with the same order of base values.
Now the only option in the game is power selection. Does this break the game? I am hoping that given the focus on quick head-to-head miniatures combat that the game has, the answer is "no." But, I would be interested in hearing other reactions.

New Role-Play Rules
Okay... I've isolated the combat aspect of the game and even retitled this a "miniatures combat" game... but then I made role-playing it's own section with new rules for resolutions outside of combat. Added a Table of Contents... we're at 20 pages right now. New version is attached for all to download.
Jeff Moore
http://www.1km1kt.net/Jeff-Moore.htm