Well, Supers-Brawl has taken another super-leap forward... I took Errin's advice and expanded my initiative explanation while at the same time trimming redundant information from my combat sequence page... but that's only part of the news... I have also added a 4th category of super powers (Sustained Powers) and expanded the selection of available powers from 18 to 24. I am really starting to get excited about this game now... it's beginning to shape itself into the supers game that I want to play!
Download the newest version of Supers-Brawl, here!
http://www.rpglaboratory.com/files/SupersBrawl.pdf
Check it out!!
Jeff Moore
http://www.1km1kt.net/Jeff-Moore.htm

Wow
The sustained powers are very, very cool and add a very exciting dimension to the game. You truly did an excellent job of picking a really cool set of powers. As I've said before, it always amazes me how you are able to improve your games so much during the course of your interactive revisionism here.
And this less-redundant, more-concise version is still very clear when it comes to explaining how Attacks and Damage Control work.
Well, time to replace the old version of Supers Brawl yet again... LOL
Peace, Errin : )
http://www.1km1kt.net/Errin-Famiglia.htm
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