Creating a Hero
Every character has four main attributes. These four numbers represent a characters ability to perform certain actions.
-Strength: This attribute is used to lift heavy objects, kick down doors, and anything else that involves brute forcing something.
-Intelligence: This attribute is a characters knowledge base. This is rolled to determine if your character can figure things out or understand them.
-Agility: This attribute is used to move swiftly and carefully. This can be used for dodging, or running away really fast.
-Charisma: This attribute is your ability to associate with people. It can be used to talk to get information from people or convince them to help you.
When you create a character, you are given 12 points to distribute between your attributes. You may not have any skill less than one or higher than 6.
After choosing your attributes you may turn to the classes sections and interview for a job. When you have selected which class best fits your playing style, you may start purchasing class skills.
The first skill that all characters will get is his class specialty. It is the primary skill that all characters of the class must know. It is a defining feature for the class.
You are given 70 experience to purchase skills. To increase the level of a skill by one you must pay 10 experience. Any experience that you don't want to spend may be saved for later.
