You are not logged in (log in or sign up)
RPG Laboratory

Adventure World

The Game Adventure world(AW) Is a game that kids 10-And over can play. It has monsters, Dragons and other mythical things. I am just starting this game so any help would be nice.

Lol, it sucks to be Ar Kayon

Masonman99 should check out a game called The Big Night. I wish I could find a good link for it.

Lame ass cards? I can't believe people are still suggesting that. ;)

If you want to do a game for really young kids it has to include color and cut out finger puppets.

If we want to talk about really cool, narrative focused, simple and geered towards children RPG systems, we have to mention Shadows

And I can think of 2 PDQ based games that are both kind of childy, Monkey Ninja Pirate Robot, and Zantabulous Zorcerer of Zo.

(Just in case you missed it. The winky face denotes hopefully-funny sarcasm. The only game I am currently in is a Burning Wheel / Mouse Guard game, so arranging cards in a little envelope to script combat actions is a regular and fun part of my gaming experience.)

Roleplaying by numbers.

This is interesting. As far as I'm aware there aren't many games designed to be played by children. Most of the time if you want to start your kids on a roleplaying game it is one that mainly has adults in mind. Even though systems have gotten more streamlined and easier to understand, alot of setting is still fairly dark and grimy.

Designing a game for kids is probably going to be a gruelling experience but well worth it if you can get more people into the hobby younger. So here are some ideas.

D6: Kids are likely to have seen and used these dice before, they aren't weird and make the game only a step different from boardgames they've already played. Also when designing the mechanics, using D6 and only D6 will probably stop you making things overcomplicated.

Character Cards: Presenting children with a roleplaying book and asking them to make characters for the first time will be daunting (though I do remember having help from my brother making my first DnD character when I was 10) and having a stock of premade characters still allows variety but lets a child get straight into the game. By all means have a character creation system, but templates are always handy.

Child GM aids: Is the game meant to be actually run by a child (perhaps with adult supervision) and if so how can we make it easier for them. Likely hood is if your getting your kids into RPGs you've probably taught them other things like CCG (Pokemon, Tragic the Gathering) and the conversion of playing those game into what a GM does could be quite simple. If the child is told that he is the evil wizard in control of the dungeon and given a stack of cards filled with traps, monsters and treasures and told he can play them depending on a set of rules. Dungeons could perhaps come on a prefabbed sheet, the difference in each game determined by where the GM decides to play 'x' card.

Player cards: Just thought of this, but perhaps PC characters should have a similair deck of cards to help the keep track of their abilities (think 4th ed DnD.)
____________________________________________________________
Don't steal... The Government hates competition.

What's with you guys and cards?

I hate 4th edition. I hope a level 20 mage sets it on fire. Tragic is funny, though. Have you played Fallout 2?

No, really, I was aghast when someone of Sheikh's caliber suggested it for my game. I get a deck of lame ass cards describing how climbing up a rope works and everyone else gets a cool Lo Pan that describes in detail how the bullet entered through some poor bastard's face and exited through his anal cavity.

So yeah, a kid's game will work; I'll give you guys that. But for most other games, I think it may break the suspension of disbelief. There are many things about pen and paper RPGs that should remain in the verbal realm for this very reason. Are you playing a game about vivid characters and their complex interactions or Monopoly: Dungeon Edition?

Lol. I will never play dnd

Lol. I will never play dnd 4th ed as a roleplaying game, I do have fun with it as a fantasy battle simulator however. We often play it if we have an hour or so before someone arrives in our normal roleplaying group. It's like a warm up session.

Of course I've played Fallout 2. Though in my opinion they've been getting worse as time goes on (story and humourwise) or though I do like it in Fallout 2 when it turns out you caused all of the trouble in Fallout 1.

I think it depends on how your marketing it. If its a group of kids who already know about roleplaying then perhaps keep a system as complex as any other but just make a setting that is child friendly and maybe educational. If your making a game to introduce them to the concepts of roleplaying I think it might be a good idea to give them a very reductionist view of what it is and then introduce the other elements. (I know when I was 10/11 I much preferred the blowing up of monsters to a social intruige game, even though that changed entirely now.)
____________________________________________________________
Don't steal... The Government hates competition.