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morat's blog

Reel Adventures - What do you think?

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Hi guys,
I see there have been quite a few reads of the 'Reel Adventures' game I have posted up. Excellent. Has anyone downloaded it? Has anyone played it yet and formed an opinion on any of the following:

Impact vs. Momentum: this is mostly going to be a numbers balance issue. Especially concerned about the late game.

Nemesis: Does the nemesis need to be fleshed out more like a hero, rounding them out to be a interesting character.

That is it for now.

Cheers
Iain

Peer Pressure - Conflict System

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So I have almost got the next bit of Peer Pressure straight in my head for posting, but I can't quite settle on a resolution system. What will basically happen is that character's will roll 'Cool' against each other, that value being adjusted by things like clique, class and hobbies. I also want players to have to put something on the line in conflicts, like happens in a playground, where a bully gets shown up, are the class clown is not the one cracking the jokes.

What I need is a resolution mechanic that feels like a plaground kind of thing. Dice would suffice, as would cards, but I was wondering if anyone else had any ideas?

Reel Adventures - Script Sheet

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This is the script sheet for Reel Adventures, which is basically used to keep track of the various bits and pieces of plot during the game.

Is this a necessary addition to the game? Do the act sections need to be bigger and do I need to let player's keep track of number of scenes in a better way than just scribbling it down withing the act they occur?

All the best
Iain

Reel Adventures - Character Sheet

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A character sheet for Reel Adventures as promised.

I would appreciate any feedback about this and the game.

This is edited. I realise I should ask a more specific question about feedback for this. Basically does the character sheet layout make sense? Does it have everything on it that you would need?

All the best
Iain

Reel Adventures - Roll film

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I am posting up the rules for Reel Adventures, alongside character sheets and a script that you fill out during the game. This game has been playtested once and I have added several things since that playtest that you guys are the first to see outside my brain!

Peer Pressure - Tick tock

I am posting this as a blog, as it is more a thought about where I am going to go with peer pressure. Sitting on the bus today, I was sketching out thoughts for resolution mechanics in the game, and I was thinking also about player control of narrative. I wanted everyone to have a similar effect on the narrative mechanically. To do this I think I will introduce time as a pool you can spend. 24 units of it per round of the game obviously.

You can spend this time to attend classes, do extra-curricular activities, sleep etc. Depending on how you spend it you will increase the amount of 'trouble' you are in, and also affect the amount of 'cool' you have. There are two trouble meters, school and parents. These different meters will cause certain types of narration to be more difficult than others.

Reel Adventures

I had my first playtest of reel adventures on sunday, and it went really well. The game revolves around a 'momentum vs. impact' mechanic. The players have impact which they can use to manipulate the plot, and they can gain from framing scenes where they break ties with connections or do something dramatic. Momentum builds against the players in every scene. In act 1 they gain 1 momentum per scene, in act 2, 2 momentum etc. As the momentum builds they must fight against it or be 'swept away' by the plot, and lose control of their own destiny for a scene.

I will post the rules up soon as I had to make some adjustments after the first playtest.

Peer Pressure

Right, since this site is all about the development of the gamey things, I thought I would do 'Peer Pressure' solely through this site and see what happens. I am starting a book today with some initial thoughts and maybe the first couple of actual pages.

See if you can help me out!

Cheers
Iain

Hello there!

Love the idea of this by the way, so I will see if I can get some feedback for some ideas.

My name is Iain McAllister and I am currently writing Mob Justice for Contested Ground Studios.

At the moment, beside Mob Justice stuff, I am working on:

Reel Adventure: a game designed to emulate action films primarily, moving onto others as the project develops.

What a shambles! : a game of romance and zombies.

and one idea that I may work on

Peer Pressure: a game set in a fantasy school with dwarves, elfs, humans etc. Want to know where all those stereotypical animosities come from in fantasy games, well you are about to find out.

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