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RPG Laboratory

3 - Irregular Skills - Magic

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Magic
Spell casting is a fairly complex set of rules, and while every effort has been made to streamline them in order to make magic work the way it was intended in this game we have had to make some trade offs in the ease of use area.

To begin there are two broad classifications of Magic these are indicated by the key Base Skills: Magic:Natural and Magic:Symbolic. Natural Magic is the powerful magic of the Magi, it has no real boundaries as far as potential only limitations based on the experience of the caster and the imagination of the player. Symbolic magic is more in line with the traditional fantasy RPG style of magic where spells are learned and cast, indeed these spells are in themselves skills that the character can learn. We will first break the conversation down into the two types of magic and discuss only the rule mechanics that you will need to understand to play a magic powered character in the game; Then we will discuss magic as a force on elakore and why it works as it does, this is not technically necessary in order for you to cast a spell but will assist you in navigating the whys and wherefores of magic in the game world.