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RPG Laboratory

World History and Development, Part 1

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First, hi, I'm new. Never wrote a blog cause something about it bugged me, but I figure that community input might help me clean up some of my work.

Second, I've worked on a few game ideas in the past, some RPGs and some not, and I want to get one of my RPG settings more polished than previously before. To start, I wrote up a rough "history of the world", trying to give a few different perspectives, in terms of races. To give you a rough idea, imagine it's got the gamut of stereotype fantasy races, with a ley-line magic system and a pinch of political intrigue.

Creating the world isn't the tricky part. I found a piece of software called Fractal Terrains, which apparently is a supermodified version of AutoCAD that allows you to make worlds. Being able to tweak continents, temperate zones, and ocean depths is handy. The trick is when you start to think about populating the world. Countries tend to make themselves: groups of farmers or people tend to become cities, becoming city-states, which eventually evolve into states themselves. The difficulty I have come across with is racial migration patterns. Different races tend to have different social/political systems. I started thinking about where the races would have their "cradle of life", how they originated, if they came from other races, etc. The world I decided to make is big, about 10,000 miles longer around than planet Earth. It has a number of continents, but only a couple are largely habited, and they're on opposite sides of the planet from each other. The other continents tend to be closer to the poles, or are filled with jungle that I've deemed is filled with incredibly dangerous creatures and really bad disease. Only a few people live there, and usually on the coasts. One habitable continent is the largest in the world, and it completely filled with kobolds: they make up nearly a billion in population. So far, only infighting has kept them from taking over the planet. This only leaves one place to start the civilized races: men, elves, dwarves, and caters (gnomes).

Nevercast: More combat examples

((Inquire for further detail of mechanics))

Kanu Gon
6 strength
9 speed
6 endurance
7 agility
7 dexterity
8 reflex
4 awareness
6 focus
7 logic
5 charisma
6 insight

7 power
2 concentration
6 stamina

Meh Kada
10 strength
6 speed
8 endurance
5 agility
6 dexterity
6 reflex
6 awareness
8 focus
8 logic
4 charisma
8 insight

8 power
3 concentration
8 stamina

Round 1

1. Kanu Gon poises himself and waits for Meh Kada.

2. Meh Kada moves a 1 combat step forward, and then another (Kanu Gon responds by backing up 1). Meh Kada feints, but Kanu Gon reacts minutely (feint failed).

Gods and Men

Just the start of some basic ideas for an RPG setting. Think "Super Hero Role-Playing in a World Gone Medieval" or something. Mostly for my own sake, but suggestions are very welcome.

Setting -

Taking a pretty standard Medieval European backdrop and extending the concept of Divine Right to Rule, we find that the nobility is truly descended from God, or at least some supernatural being, and have the power to prove it. The Nobility within the setting all have supernatural powers to some extent.

The degree of power within a bloodline is directly related to their station in the ruling class. You might find the offspring of those that have interbred with normal man, be it bastard children or simply marrying out of love, in a position as a knight, influential merchant, or esteemed clergymen. The highest seats of power are occupied by only the purest bred, the King himself being able to demonstrate his right to rule quite easily over others.

PDF writer?

Hi all I am looking for a new pdf writer. I lost mine(Acrobat Printer) sometime back when I upgraded my computer. Anyway I still use pagemaker and I tried using cutePDF with it but it does not work right. SO here is what I am looking for: It must be free and function with the acrobat pagemaker format.

If that is not possible could someone suggest a free layout and pdf maker combo.

I appreciate any suggestions yall have.

All Faeries Must DIE!!

....What if the good natured faerie folk of the world waged a war to bring peace and happiness to the world. What if they won? They forced everyone to be happy or be erased from existance. People live to lives suffering on the inside, and all smiles on the outside. The faeries either killed or converted all the heroes of the Kingdom, so now your only hope for salvation is all the darker creatures of the world, unable to be affected by the powers of the faeries....

This is just a very rough stage setting idea I am working on for BIG BEERS, small pretzels. The silliness of the system really needs a off the wall setting.

Games for Goblins

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I've been inspired by a couple of things lately.

1. A Storygames thread about games you'd like other people to design.

2. The gaming anthology "Norwegian Style"

3. Old style games compendiums.

4. Another Storygames thread about artists looking for game designers.

Nevercast: rough draft stealth mechanics (scenario added)

The system takes 2 major factors heavily into consideration: line of sight and sound. Thus, there are two checks made to determine success when sneaking: one for sight and another for sound. If any of these checks fail, then you are noticed. How much you are noticed is dependent upon the gradient of success by the target’s awareness check. For example, a minor success might convince the target that what he noticed was inconsequential.

1. Line of Sight (awareness vs. cover)
A direct line of sight is a base +10 modifier to the target's awareness, 0 modifier in the target's periphery. If behind the target, then you do not need to make an attribute check for sight.

Card back for a game

This is for a cyberpunk FATE game.

The idea is for them to be blank on the face and as the players make up their characters and play the game, they can earn fate points for writing NPCs on these cards, parents, brothers, sisters, childhood friends, aunts, uncles, cousins, grandparents, college buddies, co-workers, former co-workers, love interests, neighbors, flat-mates, enemies, rivals, etc.

The idea being that players can put an NPC on a card if they really liked him or her or it, or if they want to see something like that come up. And the GM doesn't have to make up new NPCs since the players can be surprised to discover they share some interests with an enemy, or that their beloved uncle is unreasonable and racist or something.

Chad Davidson

Game designer from Minneapolis. Creator of Heirs to the Lost World,

Nevercast - More on ranged combat

My rough-draft ideas for gunfire/projectile response options. (All responses require that you are actually aware of the attacker. For example, if a sniper is shooting at you, you may not use a response.)

1. Response attack - the same speed vs. speed comparison to see who attacks first. However, since ranged attacks are based upon the focus attribute, compare focus vs. passive defense once it is determined when opponents attack. You may also use a strike to respond if you are within range.

2. Dash - based on reflex, use the dash combat movement to hastily jump out of the way as your opponent is about to attack.