The Hornet Nest is not yet complete. Please return to the page you came from to start your next turn there instead of here.
The Hornet Nest
Submitted by ErrinF on Thu, 2010-09-02 17:01.The Ant Hill
Submitted by ErrinF on Thu, 2010-09-02 17:00.The Ant Hill is not yet complete. Please return to the page you came from to start your next turn there instead of here.
The Mandragora Village
Submitted by ErrinF on Thu, 2010-09-02 16:57.Your turn begins in The Mandragora Village.
Roll two dice for what you encounter while in the village of the mandragora men:
2 = The mandragora men are lead by a mystical mandrake root of great wisdom. If you choose, roll a die. If the die roll is 1 or 2, fight a Melee Combat with a mystic mandrake. If the die roll is 3, 4, 5, or 6, fight a Magical Combat with a mystic mandrake. The mystic mandrake's attributes are Arms: 5, Magic: 5, Craft: 5, Vitae: 2. At the start of any Combat the mystic mandrake is in, if the mystic mandrake has 1 Wound, roll a die. If the die roll is less than the mystic mandrake's Craft, the mystic mandrake heals 1 Wound. If the mystic mandrake has fallen due to Combat with you, gain ittybitty. Ittybitty is a Spell. You may use ittybitty at the start of any turn if you do not have any Wounds. When used, decrease your Vitae by 2, increase your Arms by 1, and increase your Magic by 1 for that turn only. You may not use more than 1 ittybitty per turn and may not use ittybitty and the Spell shrinky or dinky during the same turn.
The Elephant Graveyard
Submitted by ErrinF on Wed, 2010-09-01 18:34.The Elephant Graveyard is not yet complete. Please return to the page you came from to start your next turn there instead of here.
The Dino Ranch
Submitted by ErrinF on Wed, 2010-09-01 18:33.The Dino Ranch is not yet complete. Please return to the page you came from to start your next turn there instead of here.
The Native Village
Submitted by ErrinF on Wed, 2010-09-01 18:32.Your turn begins in The Native Village.
If you have a sea ship, do not lose the sea ship this turn due to being on a page other than The City, The Sea, The Coast, or The Port City; Ignore the sea ship's instructions to do so this turn.
Choose one of the following locations to visit: JUNGLE PATH, TRADING BLOCK, HUNTER HUT, WITCH DOCTOR, NATIVE HEALER, NATIVE HARBOR, or DRUM CIRCLE. To visit a location, go to the section of this page with the same name as the location.
JUNGLE PATH - You may choose to leave The Native Village by going to The Jungle Island. If so, your turn ends and the next turn will begin on The Jungle Island; Proceed to that page. If not, your turn ends and the next turn will begin in The Native Village; Stay on this page.
The Forbidden City
Submitted by ErrinF on Wed, 2010-09-01 18:31.The Forbidden City is not yet complete. Please return to the page you came from to start your next turn there instead of here.
The Black Lagoon
Submitted by ErrinF on Wed, 2010-09-01 18:30.The Black Lagoon is not yet complete. Please return to the page you came from to start your next turn there instead of here.
The Blue Lagoon
Submitted by ErrinF on Wed, 2010-09-01 18:29.The Blue Lagoon is not yet complete. Please return to the page you came from to start your next turn there instead of here.
The Butterfly Ridge
Submitted by ErrinF on Wed, 2010-09-01 18:28.The Butterfly Ridge is not yet complete. Please return to the page you came from to start your next turn there instead of here.
