Submitted by J.K.Mosher on Fri, 2012-02-03 11:52.
Design | Feedback
Okay, I've done some tweaking. Combined elements of
Rol(v1) and RoL(v2)for what i'm hoping is the final
incarnation, at least in regards to the basic rules,
and game flow.
Quick Points:
1) We have "Classes" called Disciplines.
These are pretty generic, give starting skill bonuses.
2)Conditions have returned from RoL(v1).
There is no scale, this time the Hero is either
Bleeding or not. All Conditions modify rolls, though
some modify more rolls then others.
3)Still no artwork . . . I'm working on it,
but currently I'm out of practice . . . I'm hoping
to include some black line drawings at least on the cover.
Submitted by oversoul on Fri, 2012-02-03 06:53.
I did not believe anyone thought so but I wanted a catchy title. Anyway I am still around and still work on my games, unfortunately I am also now running my own business and that eats up almost all of my time. I usually only have time to think about my games with a few minutes a week to actually work on them.
Well I now find myself with a little more time on my hands...finally, si I thought I would begin posting some again. How frequently I have no idea, but I have a tablet on the way so maybe I can squeeze some stuff out more often.
My most recent thoughts have been on BIG BEERS, small pretzels. back when I hade a small but active yahoo group we where discussing the probabilities of beer cap randomizers. By my testing I feel that a cap has a roughly 25% chance of landing face up. The aerodynamics of a cap tends to want to land face down. I am remulling over how much this will affect the game. I already include pretzels for rethow option. Given how many rethrows a player is allowed is only dependant on how many pretzels they have...and how full their bellies are. DO I need to change anything at all.
Submitted by MiTern on Sat, 2012-01-28 12:08.
Design | Random
I am working on a solo rpg that uses many 6 sided dice because they are easy to obtain for most people, a pencil and paper.
The rules will be one page (double sided). It is kind of based on "Wall-e" and "The Brave Little Toaster".
Here is the background story; A nerdy, kinda lazy, sort of genius tech decides to make a little robot to help him around his studio apartment. You are that little robot and must accomplish the task(s) he sets before you.
The game; 6d6 is the robots name (the tech is into Star Wars). He has 6 'batteries' that have six charges each. Two batteries are used for Movement (i.e. getting to a certain place), two batteries are used for Attack (performing a task) and two batteries are used for Defense (protecting operating systems or work done). It is a MAD system (Movement, Attack, Defense) with 12 points assigned to each. The batteries can be moved at the cost of one point. For example, 6d6 after working a while has Movement:2, Attack:7 and Defense:12. He decides to move a battery from Defense to movement. So he now has Movement:7 (one point was lost in the move), Attack:7 and Defense:6.
Submitted by SheikhJahbooty on Wed, 2012-01-11 23:33.
 This is a fake RPG made for a game that Kumakami is playing over on the 1km1kt forums.
Here
Submitted by J.K.Mosher on Fri, 2011-12-02 12:38.
Off-Topic
Just wondering if anyone else is noticing the blocks of error text that show up when you log in, or try and use the Most Popular and leaders links?
Thanks.
Submitted by Archaetus on Mon, 2011-11-14 19:03.
Announcements
It was several years ago when I first stumbled across this great site. Back then, I was on here as Joxeta, and I had started a project that, to all intents and purposes, had shut down.
I'm not thinking many people will remember that project, but now that I'm in college, I have more time to work on the things I actually want to work on. This includes two very specific PnP RPGs.
The first is my personal re-envisioning of the third edition of Dungeons and Dragons and it's revision, lovingly called 3.5. Many steps have been taken on this project, but it is still a work in progress. As such, I will post the materials on this site to get feedback, gather playtesters, etc. When this game is completed, I intend to try and keep it as a free system for all to enjoy. It borrows elements from both "homebrew" and official sources, all with permission from the original authors. Mostly, it's a project in making D&D more of a game that "I'd really like to play".
Submitted by crusader131 on Mon, 2011-10-24 22:57.
Feedback | Playtesting
My rules are nearing completion, so i'm ready for it to be playtested by someone not already familiar with the system.
I've had some success with my own group, but i've always been there to fill in the gaps as we play. This will be my chance to see if the game can stand on its own, without me there to babysit.
The spell list is mostly complete, it's plenty full for some testing, but more could be added.
The rules are all in one big word file, rather than split up between topics.
My biggest concerns,
Level Balance: Are end game characters balanced with each other, or does combat break down?
Submitted by SheikhJahbooty on Wed, 2011-10-05 17:08.
 So I put spooky beans in your Spooky Beans so you could play Spooky Beans with spooky beans.
Meme info, here.
Well Halloween is coming up and considering that you won't be able to get a copy of Spooky Beans until next year (early next year, one would hope), I think we'd better make ourselves some more fun randomizers, head on over to Chapter 13 Press, and download Spooky Beans promos for our Halloween parties.
Submitted by kroozer101 on Tue, 2011-10-04 05:02.
Announcements
Hello! I'm glad you're reading this, it means that one more person is looking at my kinda-work. "Kinda-work", because this is my first venture into creating an RPG. It's only a half-baked idea that's slowly coming together. Join me in this magic journey and laugh when I inevitably fail, won't you?
Submitted by SheikhJahbooty on Fri, 2011-09-30 23:55.
So I've been thinking about how to make the random sorts of notes in Starfaring into a coherent game.
Two things
One
I've pretty much decided I want to do this percentile.
One of the randomization methods introduced in Starfaring was calculator button mashing. Just mash the buttons on your calculator until you get a value greater than 1, and then read the first two digits after the decimal place.
The game also kind of assumes you have normal dice. I figured that enough gamers today have d10s that I can just drop anything that requires d6 and replace it with a percentile resolution system for everything.
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