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RPG Laboratory

I've hit a snag in development

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Fucking Microsoft Works for Windows 7. I was working on a table of contents for the Nevercast manual, but the program resists my every attempt to do something as simple as a branching numbering scheme. Here's what the previous version let me do:

I. Mechanics
((indented)) A) Combat Mechanics
((indented 2x)) 1. Close-Quarters Combat

Here's what Microsoft Works keeps insisting that I do instead:

I. Mechanics
II. Combat Mechanics
III. Close-Quarters Combat

Clearly, Bill Gates knows better. Let's all email him and tell him how much of an asshole he is for dashing the dream

The People of Sherwood forest 2nd Edition

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OK, so this is my first upload.
Please give me comments, i have been work on this game for a while, using spare time and working in the summer. Most idea's and chapters of the rule book are in my head because i am a slow typist. Another good chunk of information is on note book paper handwritten. The more support i get on this project the the more i will work at trans forming handwritten into typed.Also if you are interested in my setting or genre please feel free to help me out. I am trying to make thing a some what simple but accurate game. Finally all my missions or sessions are handwrttin and i could also type those up to give a good idea of what i am thinking about.

Basic information

Statistics:
Warrior: Increases melee attack by 2 per level
Looter: Increases defence by 1 & 1 extra gold from all loot per level
Defender Increases health by 4 per level
ArcherIncreases ranged attack by 2 per level

Classes:
Soldier: +3 Warrior, +1 Defender.
Starts with: Iron sword OR Iron axe, Iron armour set.
Mechanic: +2 Archer, +2 Looter.
Starts with: Long-handled hammer OR oak bow, Fur armour set.

Factions:
Blood Legion: +2 damage for mechanics, +4 health for soldiers. Soldiers start with an additional Iron sword. Mechanics start with a secondary Machete.

Raven

This here is my idea book for my first RPG game entitled Raven. Set in the middle of a medievil civil war, where you play as a mechanic or a soldier (Maybe archer as well).
More shall be added at a later date, after these ideas solidify.

The joining

I have just joined this site hoping to learn to create games, especially rpg games. This looks promising.
P.S. I might forget about this place. Or this blog. Hmm.....

coming up with a game system SUCKS

want to run this thing over IRC. 24/7 freeform with intermittent GM run quests. cyberpunk/fantasy, like if you threw neuromancer, buffy the vampire slayer, escape from new york, supernatural and deus ex in a big blender. got the setting, history, races, classes, groups, roleplaying rules. got the room all set up and everything.

hell if i can get the mechanics sorted out.

i need something simple. it takes ages to run stuff over irc. need it quick, quick, quick, easy to understand, cinematic, room for advancement (everyone wants their character to level up and get new toys, yeah?), and most of all balanced. it's the internet with random people. there's always gonna be the ones who try and break the system. gotta be balanced.

Game Mechani(sm) of the Week

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Hi all, just thought I'd share that I've been working on a project called Game Mechani(sm) of the Week over the past 12 months.

By the end of 2009, I will have looked at 52 different aspects of games and offered some commentary on how they have been used effectively (or not). I may be continuing this project through 2010, but I'll probably start looking at pther aspects of game design theory through my blog.

If you're interested in what I've done so far, have a look over at http://vulpinoid.blogspot.com. If it can help out anyone who's in the middle of designing a game, then that's a suc

Wolf

Wolf

RPG creation discussion and networking

If you have any inquiries, need help with brainstorming, or want critical feedback about your work, you can reach me at ChristopherHeath102@yahoo.com

I love talking about this stuff, especially in regards to RPG mechanics.

Still got the RPG blues?

Mass Effect 2 is coming out January 10th. Here's why you should get it:

1. You actually give a shit about the characters, especially when they die (and they will). Realistic facial modeling and professional voice acting really help with this.

2. Possible sex scenes with hot alien babes - and Subject Zero for all you fans of Suicide Girls.

3. The mechanics, graphics and tone for the second iteration are improved upon, but not overhauled. Breaking free from RPG tradition, the combat is fun and realistic, and chock full of physics.

4. Apparently, physical actions can be used during dialog. Also, I really enjoyed how the charm skill played out in the game. I convinced Saren to shoot himself in the face, lol.