In general I tend to favor systems where combat is lethal. Meaning one or two blows from a sword can kill a character or average monster. But finding that balance where the PC's aren't dieing on a regular basis nor is combat taking four hours to complete proves difficult.
I wonder what the preference is for everyone:
as I see it there are a few options to increase survivability
1) decrease damage done
2) increase Life Force
3) use passive and active resistance to lower damage to characters.
Just looking for thoughts on the subject.
-Obnomauk

luck points
sometimes characters have a bad roll, and some characters are so weak they need a hand, in any case a luck system would help. one luck point equals a reroll or a bouns to damage or whatever, hand out three and hope for the best. also dial back the bad guys, cut the damage they deal or create something like an event ie a barrel of oil to shoot at or something to do in a last stitch effort.