I don't usually do well with diceless. I like my dice but the concept of going without is intriguing. The problem with diceless is that without a randomizer things tend to be predictable or they're some kind of a bid system which doesn't really intrigue me. I recognize that they probably work just fine, it just doesn't tickle my fancy.
This is mostly just a concept, it's not ready to be used but it's a start. I propose a diceless system where each character has skills and each skill has a number of methods that confer either bonuses or tricks. A skill like swordplay would have a method of "Power Blow" and a trick like "Disarm". There would have to be more, I'm just giving a flavor for what might be possible.
