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RPG Laboratory

Dice Chucker v4

This year marks the 5th anniversary since I began Dice Chucker. I have a few goals in mind. First and foremost write the 4th version. I have some ideas I want to add as well as remove the ever present errors. I also really want to push Dice Chucker out there. Do not get me wrong I love my little wedge of gaming universe but I am more inclined tocreate more when I see interest other than my own. To those ends I need to generate that interest. Gettign v4 done will help but I also need to work on some world stuff as well. I have lots of ideas but getting them down in a tangible format is always hard for me. I am also thinking of getting some reviews done, maybe rpg net and the like, once v4 is finished. I would love to get a small true print run done as well. I am always at a constant debate over this. I want to keep the pdf free and provide a pod for those that want a nifty copy to hold. I would like to use the money from sales of the print run to pay for my website. But who would be a print book when they can download for free? I would if I really, really, really loved the game, but that is a huge commitment.

Any about the rewrite. I have gone through and reread the rules and made notes of any correction that I have found. Next will be to go into the pagemaker file make the actual corrections, and then begin adding in the new stuff in their correct areas. I am als hoping to add some new art into the file. Maybe colorize the character and PD sheets as well.

Some interest here.

Die Chucker, PDF available here, is an extremely slick system. An orc for example, has one sentence worth of stats. The only thing about the system that you might not be able to remember off the top of your head is the damage table, which is the only table in the game.

There are also some cute cut out miniatures on the site, and I get the impression that Die Chucker is so slick so that your adventurers can have the occasional large battle using a large table and minis. In fact, if you like arts and crafts and have a fair amount of d6s that are indistinguishable to the touch (all the same size, but different colors), you should be able to put together some high quality gaming supplies.

I'm still a little light on d6s to use power dice, but I could probably put together a game that would use a limited amount of "theme dice", like reward a player with a random draw from the theme die pouch and if he drew an intrigue die then he would try to find solutions to his problems using intrigue so he can include the extra die in his throws. This is just an idea I'm having right now looking back and forth from my die chest and my computer. This would give players mechanical incentive to solve their characters' problems without fighting, and it would encourage the occasional moment when you look at the table and see all the PCs have one or more battle dice, so you give up on peaceful solutions and just throw down.

Rough idea

Thanks for the link, I have glanced over the material there, but I have not fully read the material yet. Just reading your blurb above regarding the theme dice, I had a rough idea.

Maybe you could use theme dice as a reward for achieving goals within a game. The players would not know how to get them, only that they will be rewarded for doing things in game. This could be for talking to certain people, responding to situations in a special way, or finding hidden "easter eggs" in an area. Players would then be inclined to try as much as possible during play, in order to find these bonus dice.

Like the cutout mini's, the Tortoise vs Hare ones are particularly memorable. I have been playing a lot of Swords and Soldiers on the Wii, so this is right down my alley!

http://www.1km1kt.net/Aaron-White.htm

Interest?

If generating interest helps motivate you, I have not seen your Dice Chucker system before. Do you have any links to it?

http://www.1km1kt.net/Aaron-White.htm