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RPG Laboratory

Duties on the Spaceship

These are the available posts on the spaceship.

Android

Theoretical knowledge
Equal to that of the memory of the board computer.
Background
Can't have any.
Abilites
Has the best physical abilities among the crew. Capable of everything the board computer can.

Captain

Theoretical knowledge
Has access to the secret parameters of the mission.
Background
Has to have the best background value in the crew.
If missing
Not an option.

Chaplain

Theoretical knowledge
Has metaphysical knowledge.
Abilites
Is able to make assumptions about the nature of the enemy.

Navigator

Theoretical knowledge
Physical, especially astronomical and mathematical knowledge.
Abilites
Compute a trajectory.
If missing
The trajectories have to be entered beforehand.

Pilot

Abilites
Good coordination and can take great physical stress.
If missing
The ship has to steer itself automatically.

Programmer

Theoretical knowledge
Mathematical and programme writing knowledge.
Abilites
Controls the board computer and the android. (Has to control the shady side of the android.)

Psychoterapeuthist

Theoretical knowledge
Knows each crewmember's bakcground.
Background
Has to have the second best bakcground after the captain.
Abilites
To get know each crewmember's shade side and to control them.

Scientist (choose a science)

Theoretical knowledge
Chosen science.
Abilites
Can make deductions regarding the planet.

Shipdoctor

Theoretical knowledge
Biological, anatomical.
Abilites
Is able to heal members of the crew except the android.
If missing
Not wise.

Technician

Theoretical knowledge
Structure of the ship.
Abilites
Is able to control the engines and repair any damage of the ship or even modifying its functions. Is able to repair any physical damage of the android.

This looks promising. keep

This looks promising. keep up the good work!

Thanks

Thanks. I try. I hope this can be a basic for other sci-fi RPGs like a Star Trek TOS RPG or a Babylon 5 RPG.