Part 2 | Actual Version of the System
Longer then I ever imagine, I come back to finish this book.
This game, Projex|1, took no final form, but a few options on how to create your own game, how to ajust it to the player involved, and assumed two posible dice resolution systems.
All mechanics below follow the three basic concepts:
- Concept 1 | quick character creation
- Concept 2 | quick task resolution
- Concept 3 | GM plays dice few times as possible
Both mechanics use the same scale when qualifying the character:
- level 0 (default): anything the character isn't trained in;
- level 1 (trained): solid knowledge and/or experience in the field, but not yet a pro;
- level 2 (pro): best in the field, specialized, extremely trained - the higher level possible.
Those levels reflects the level of power in which the characters are fit into. If the setting is about normal people, those levels represents normal people levels of expetise. If the setting is about supers, those levels represents the level of their powers.
