You are not logged in (log in or sign up)
RPG Laboratory

Resident Evil RPG

Heres a link to songs to put you in the mood...copy and paste in your browser
http://profile.myspace.com/index.cfm?fuseaction=user.viewprofile&friendid=394007313

Just a taste of whats to come.
Not yet playable but you can start enough.
I'd Like some feedback ASAP,
Please and Thank you!

RERPG-The Game
RERPGB-The Bestiary
RERPGSF-The Small Font Version
RERPGHP-The Help Page
RERPGPC-The Copy with Picture
*Pictures are Poorly Made, ill get better ones later on.*

Change the view from 123% to 100% or lower if you think the font is too big, please dont comment on the size anymore.

I could use some help in the Bestiary
Tell me some Abilities you'd like the game to
have and some weapons and gear.

Thanks.

Hey, Just noticed i left the Hp out. Sorry
bout that, Ill upload later.
For now, Just input what you think is appropriate
I.e. Greater than 25

Maybe the love for this is

Maybe the love for this is gone, or mayby the government has decided im big compitition!

Good habits result from resisting temptation...
And my habits are pretty bad...
www.azureentertainment.synthasite.com

Woah

Is it just me or am i a popular author
100+ reads in less than 3 days
...
secound comes in with a little bit under 70
am i mistakened or is this rpg a little bit popular?

Nice effort

The lab has been a bit slow as of late. However, I do think there is some quality to back up that intrest. Creating a literary work in the 2nd person voice isn't an easy undertaking.

Given how its set up, giving each segment its own page makes sense, but it would seem to me format might benefit from numbered paragraphs and double column layout to keep things clean. Perhaps either playing with the margins or the creation of three columns would allow a player to have the story, illustration/choices, and space for tracking combat & characters all on one page.

While we are a mostly amateur community, there is one point in the book that I would argue is unprofessional. Ettiquite around fan groups seems to disprove of fanfic characters having sex with those in the established cannon - so the dating Rebbecca seems a little out of place. (and more so in a 2nd person work) The implications and special reward for male characters seems either immature, or perhaps a bit "squicky" for some. From a purely game point, it also seems a bit unfair. (+30 points) I'm also pretty sure its out of character for Mrs. Chambers as well.

Do excuse me for paying so much attention to one little aspect. Much of the book is very good, which makes the poor parts stand out all the more. My only other real complaint is that you could use a bit more detail. Not every reader is going to be perfectly familiar with every RE game, and more descriptions of the environment can really add to the dark atmosphere. Even a few lines mentioning flickering lights and shadows in the STARS briefing room, or seeing fellow officers in disheveled uniforms and distracted adds to the foreboding spirit.

It was a hybrid chose your adventure/dice combat book that got me into role playing in the first place. (Car Wars: Green Circle Blues to be specific) I'm always glad to see people making new ones. Good luck with the project.

There is a fine line between hobby and obsession. I seem to have lost sight of it some time ago.

Okay...uhh...sir is it...or ma'am

Thanks...you are 10 x more helpful than evil1
no offense
but-i think i really could use your help then.
you mind taking a crack at it?
we can exchange emails and work like that.
all up to you of course!
and i always wanted Rebecca to hook up with Billy or Chris
and the third dude that she actually kissed
...
DIED!
and i'm planing on female characters hooking up with either
Chris, Albert or even Chicken heart brad vickers
the latter i highly doubt but i think you get my point.
So uhh, tell me what you think of that...

Good habits result from resisting temptation...
And my habits are pretty bad...

I'm with the Aardvark

Before starting, I'm one of those "Fan groups" that chainsaw mentioned. I own all the games, toys, and even the books. I even undertook the project of attempting to write a gamebook for the series.

I know that you are a fan of the series. You know that the games are about people surviving against overwhelming terror. That's why it spawned the genre "Survival Horror"

There was two reasons that the sex with Rebecca was a negative for me. The first is that you turned my sweet innocent Rebecca that I know and love into a whore... and that is against what Capcom told me.

The second more important reason is that there is far more important things to be worried about at this point in the story. As the Resident evil books show, this is a great time to build up the fear. I mean, THERE IS A CLAN OF CANABALISTIC KILLERS EATING PEOPLE NEAR TOWN!!! There is an amazing amount of information to unnerve the player and prepare him to live in a horror novel. That should be your first goal; This isn't the next Resident Evil Hollywood letdown; This is the next Epic Resident Evil Game.

The one other issue with the tone is in the games Console RPG style. By having such a heavily reliance of direct combat you lose the Horror aspect of the game. The player should be worried about going into combat with the monsters. The original RE game did a great job by limiting your ammunition. This forced me to navigate around zombies to stay alive. It would be nice to have more options to avoid direct confrontation by using my head.

There also a few issues with the rules. The first is that you had to repeatedly switch between files to get enemy stats. The problem with this is that every time I do this I lose my immersion. I'm reminded that its a game. It would be easier to stay focused if the enemy stats were shown in the combat passage.

The final question is where do stats come in? From what I read in the rules you roll the dice and 6+ you hit. How does the 12 attack that I have help me?

Anyways, I have high hopes for this game. Good luck.

Oh and a word of advice, never speak negative of people who try to help you. Even if you say no offense, it makes you look like ungrateful. No offense.

Got ya...i'll take that

Got ya...i'll take that rebecca part out
and i apologize to Evil1, i didnt mean to offend.
and im thinking about removing the whole attack thing-not worth it, but i think adding a level cap will help...
one last thing-you are right about survival horror-if you can help me on how to take out dice rolling from fighting zombies and make it a bigger choice.
as for the Bestiary, i suggest opening it in a different tab
it makes it that much easier

if i missed somethin g just give the word!

Good habits result from resisting temptation...
And my habits are pretty bad...

Too Late

Well on that note, i am going to bed fairly pissed off.

Got to love the ungrateful little punks...

*punches a wall and storms off*

No but seriously; its ok.

WHAT!?

Excuse me but, what do you mean by that Evil1?
Im a bit confused by it...
Sorry!

Good habits result from resisting temptation...
And my habits are pretty bad...

I think it was for me

I believe that it was in response to my earlier comment about not speaking negatively about people.

He was just telling me that he wasn't offended and I can relax.

ooohh

Cool!

Good habits result from resisting temptation...
And my habits are pretty bad...

Maybe...

As for how to make it more of a survival horror... I've got no idea. Everything I say following this is my current thoughts, untested and unproven. Maybe it can help you figure out the right path.

The level cap should definitely help to keep the player's on their toes. It will prevent the players from going all Dead Rising and slaughtering thousands of zombies with a stick of chewing gum. It is without a doubt a step in the right direction.

If you wanted to keep experience and growth you could also use the idea from the old Lone Wolf books. Your character will get stronger after every successful mission. It made the focus on surviving rather than killing for to get stronger.

As for the horror part, I have yet to figure it out. The advice I was given was to read as many horror novels as possible. A good horror novel scaring the crap out of you without showing you a thing.

The shadows need to slowly creep across the floor. The dead silence is only broken by the thumping of your heart. You grip your gun knowing that it is all that stands between you and death. 'What the hell was that thing?' you think to yourself. 'It should have died, but...' as the truth hits you. "Please Rachel," you whisper to yourself, "Stay alive. I'm coming for you." Suddenly, you hear a crash behind you and you spin to face the unknown horrors that await you in this hellhole.

I believe that if you can combine your combat with a darker atmosphere you can give create fear.

I have one final thought on combat. Go to a site called "Home of the Underdogs" and look under their game book section. "Eternal Champions" and "Way of the Tiger" created combat systems that combine many sections of the book and dice rolls to create a detailed fight. It may be effective to detail actions even in combat, because a zombie biting through your flesh can be more unnerving than rolling under a six.

Anyways, that is my random ranting. Now, I'll good luck to you and I hope you can succeed where I have failed.

HAHAHAHAHA

only problem with that is i dont get scared by a bunch of words or pictures...hell-i really thought Resident Evil was a comedy game...dark comedy that is...

Good habits result from resisting temptation...
And my habits are pretty bad...

My observations

Fonts too big, hurts my eyes

Not enough fluff, Lack of paragraphs and indentations coupled with the overly large font hurts my eyes as well.

All the options are weird, and not very well presented in my opinion. I like the idea of a playable fanfic, but the lack of fluff text and signs of what actually is happening seriously hurts playability.

I say Fanfic because skimming around all i see is talk talk talk. I saw no mechanics for combat or anything else; just a bunch of stats. I realize you said it was not done; but sadly you need to go back to the drawing board on this one.

ON THE PLUS SIDE: It is worded fine with nearly no typos (Even then, they are honest mistakes like "be" instead of "me". Though you may want to consider sans-serif type it is otherwise well written. You may want to make choices dice made rather than player made. And you may want to consider writing several different paths. I see this is designed to be Solitaire played, Yet you mentioned the existence of a second player character. How do you intend that to play?

Thx

I forgot to upload the combat system, so i see what your saying. Ill make the font size smaller-i just wanted it to be readable is all. I dont indent my Paragraphs because i save in dents for conversation. Sorry but the talk talk talk is the intro to the story.

As for the 2nd player
You use them for battle mostly, they dont make chices-its a team effort. They get the weapons you get and you can trade off ammo and weapons with them. The only thing that they DONT get are same gear sets. Everyone has to pick a different one.

And do you want me to add pictures?

Pictures is your thing; it

Pictures is your thing; it is your game after all. I am just giving friendly advice.

Pictures

Alright, cool
Ill add some-i was going to do it but i didnt know how well it would go, Thanks Evil1

No Problem

Sometimes the only way to know if something can look better is if somebody else tells you. For this reason i try to have friends go through my project atleast weekly to check for any glaring issues.

oohh

I see,
Im trying to get pictures now but i need a little help.