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RPG Laboratory

Creating a points system.

Well for the last few days I have been working on a points system for equipping weapons and determining stat lines.

I have got the points system really well balanced & it includes a hard counter system which you can learn & use OR just leave be and enjoy yourself.

I think I've included weapon options that could cater for any humanoid(2 hands, 2 arms) model someone has built & all you have to do is look at a model, find the weapons it has, create the stat line, & play.

I've weighed up and balanced about 85 different builds and simulated combat with them & weighted the gold cost of their weapons and armour accordingly.

The hardest bit was balancing the horrible horrible(or really really cool) ideas for models people could have. E.g double halberds with a buckler strapped to each arm.
Now if you have a model of Pang-De(the double halberd dude from dynasty warriors) you can use him! Although all the more exotic(read more unrealistic) weapons have a "taxation" cost making them inefficient cost-wise. But you can still use them.

All normal weapon choices are very cost-efficient though.

now all I've got to do is get it into the rulebook.pdf

I'm also considering re-formatting the rules like they were in alpha0.1 the quickstart rules just seem a bit hard to reference to me.