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RPG Laboratory

intial concepts farming game

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I need to digitally record my thoughts on a sim game.

This game is for solo play and I often yearn for a game which tracks progress and you can watch achievements grow over time. A farming game sounded good.
I think so I can throw more twists and concepts in, this farm game will be in the future 2394, on a distant, uncivilized colony world.
It's not really RPG per se, but it falls into something like it.
I draw inspiration from the game Hex by Jeff Moore, an old boardgame called the Farming Game, and an old NES game called Mule.
I plan on dividing the viable soil in to a 6x6 grid, on which the player can choose to plant various crops.
There will be one turn a month, 3 months to a season
turns
1---2---3 1---2---3 1---2---3 1---2---3
spring summer fall winter
Every turn before various crops/improvements are planted/sold/made, the player will roll on a table. On the table various things can happen, bandits appear, a bad storm, flood, increased yield, stuff like that which influences how life as a farmer plays out. Every year you can sell crops and purchase more plots.

There will be four different weather tables to roll on, for each quarter of the year. During the middle months of the seasons the more dramatic weather can happen.
Each table is a 1d6 roll, the peaks of the season(the 2nd turn in the season) gives a bonus to that roll which is where the most disastrous events can occur. So on a 1d6+1 you can have a hail storm which destroys half the yield on your space-wheat, or something like that.

There's the concept, but I plan on adding the little details and things like that, rules for space-cattle, bandits, etc.

Coming soon.

Oh! And I am sure everything won't just have the word space in front of it.

I want to see how this develops

Even if the finished product is only useful in inspiring ideas for a down time system for another RPG, I'd still be very interested in seeing it.

I seem to recall that Johnathan Clarke's early edition of Dark Age had some good down time rules that were along these lines. Not as detailed, but might be worth a look.