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RPG Laboratory

CharGen and Advencement

Let's have a look at Character Generation and Advencment. In any other RPG I would wait with this, but this time I wrote "reality" on my flag wich means, I don't have to wait for what values I need to start creating characters, because there are real chargen processes in the real world, too, wich can be copied.

This far I managed to define some value types:

- skills (ranging mostly 1 through 20)
- basic attributes (ranging mostly 1 through 6) (should I need more range for a realistic game??? It could be 1 through 10, I could use d10s instead of d6s and skills would become 3 through 30 or even permille)
- talents and build (what is easier to get)

Advencement of Efficiency

There are many factors calculating the efficiency of one single act:

- Last time you did it. (How much is it in your hand?) Efficiency lowers quickly by time.
- Last time you learned/practiced it. (How much did you forget?) Efficiency lowers slowly by time.
- How long have you studied/learned/practiced before starting to forget? Efficiency raises by time depending on the efficiency of learning/studying.

Wich means that if you forget something and relearn it, you will learn it faster, because you have a higher efficiency of learning depending on the above factors.

Stick to 3D

I've seen fairly realistic games use attributes 1-5,so I think you'll have realism using 1-6. I really liked the core 3d6 mechanic you originally came up with for this game and I think you should refine it and use it.

-John Lennon

I Play Games! On 1km1kt Dungeoneers RPG