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RPG Laboratory

Design

BioShock Roleplay

These are just Ideas I've had for creating a BioShock rpg during a spontanious brainstorming sesh.
Being that this is my first time doing such a herculean task, I would be very relieved if I could make this into a collaboration with some others with more experiance than I.

d100 system?
3d6 system?
gamerist or narrativist?
adam instead of exp
BRP skill advancement
Classes or classless?
racial character options (norm,splicer, b.daddy,etc.)?
Definately a moral/sanity system.
EVE is used much like 'vitae' point from VtR

Plasmids have upgrade system

list of plasmids

Enrage

Whimsy Cards

I discovered Whimsy Cards.

Does anyone else think it would be possible to create a whole RPG based around the concept of whimsy cards?

Would we need more cards? Maybe we should weight the deck with a bunch of cards that say, "You rock, that totally goes the way you wanted." or something like that.

Are there any other cards that would make sense to add? Any card you could think of, just go ahead and write it here.

[Dvreem] New free diceless 2-player RPG

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Good afternoon!

My wife and I could not find an RPG designed for only two people (GM and one PC). So I wrote one. Then we decided I should change it to a diceless game, now named Dvreem.

Since my wife and I play it often, I am primarily asking for feedback about presentation. Is it readable? Organized? Is the web page easily navigable? Do the examples work well? Etc.

But if you want do play it, please let me know what you think!

Even constructive criticism about only one aspect of the game would be appreciated. The rules are short and simple. Before the rules are long sections, full of examples, containing nearly all I know about how to play an RPG. After the rules is an incomplete fantasy setting I am still busy typing about.

A Renaissance Fantasy RPG

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Concept
* Based on late 15th century - early 16th century Europe.
* As continental population exploded and social and cultural values were radically transformed, demonic influences became more accessible. In an effort to improve military might without depleting resources on training, states chartered schools of magic which were affordable to commoners and churned out large numbers of brash and ambitious neophyte wizards. Many of them were lured towards the quick and easy path of profane power. However, the repercussions to nature and society would be deep and volatile.

The dark side of stunting

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I'm a big fan of games that tie character effectiveness directly to the player's narrative flourish, games like Wu Shu or my Play it Cool. They allow GMs to scale villains in the middle of an encounter. While the fight is exciting, everyone can mention cool, exciting details to make their moves more effective. When the fight starts to drag, the GM can describe the villain's actions in boring, uninspired ways, so the PCs can quickly trounce him. Mook rules are built into it, since mooks don't have much style and are this quickly dispatched.

Power Up! The Videogame RPG

The concept for this game is simple. It wants to represent roleplaying in the various worlds of videogames. I don't mean console RPGs, which already have a great many systems created for them. I'm talking about mid-80s platformers and sidescrollers. The games that heavily inspire this project are things like Super Mario Bros., Sonic the Hedgehog, Metroid, Megaman, Contra, Castlevania, and (for a twist) Legend of Zelda (both 1 and 2).

That is the idea we're dealing with. That is where this is headed.

ideas

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do whatever you want to this page so i can get more ideas.

World History and Development, Part 1

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First, hi, I'm new. Never wrote a blog cause something about it bugged me, but I figure that community input might help me clean up some of my work.

Second, I've worked on a few game ideas in the past, some RPGs and some not, and I want to get one of my RPG settings more polished than previously before. To start, I wrote up a rough "history of the world", trying to give a few different perspectives, in terms of races. To give you a rough idea, imagine it's got the gamut of stereotype fantasy races, with a ley-line magic system and a pinch of political intrigue.

Creating the world isn't the tricky part. I found a piece of software called Fractal Terrains, which apparently is a supermodified version of AutoCAD that allows you to make worlds. Being able to tweak continents, temperate zones, and ocean depths is handy. The trick is when you start to think about populating the world. Countries tend to make themselves: groups of farmers or people tend to become cities, becoming city-states, which eventually evolve into states themselves. The difficulty I have come across with is racial migration patterns. Different races tend to have different social/political systems. I started thinking about where the races would have their "cradle of life", how they originated, if they came from other races, etc. The world I decided to make is big, about 10,000 miles longer around than planet Earth. It has a number of continents, but only a couple are largely habited, and they're on opposite sides of the planet from each other. The other continents tend to be closer to the poles, or are filled with jungle that I've deemed is filled with incredibly dangerous creatures and really bad disease. Only a few people live there, and usually on the coasts. One habitable continent is the largest in the world, and it completely filled with kobolds: they make up nearly a billion in population. So far, only infighting has kept them from taking over the planet. This only leaves one place to start the civilized races: men, elves, dwarves, and caters (gnomes).

Games for Goblins

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I've been inspired by a couple of things lately.

1. A Storygames thread about games you'd like other people to design.

2. The gaming anthology "Norwegian Style"

3. Old style games compendiums.

4. Another Storygames thread about artists looking for game designers.

Holy Samurai

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This is about the world going into turmoil in the year 5092A.D when a man named Huko and his followers attempt to take over the world.

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