Design
Submitted by J.K.Mosher on Fri, 2012-02-03 11:52.
Design | Feedback
Okay, I've done some tweaking. Combined elements of
Rol(v1) and RoL(v2)for what i'm hoping is the final
incarnation, at least in regards to the basic rules,
and game flow.
Quick Points:
1) We have "Classes" called Disciplines.
These are pretty generic, give starting skill bonuses.
2)Conditions have returned from RoL(v1).
There is no scale, this time the Hero is either
Bleeding or not. All Conditions modify rolls, though
some modify more rolls then others.
3)Still no artwork . . . I'm working on it,
but currently I'm out of practice . . . I'm hoping
to include some black line drawings at least on the cover.
Submitted by MiTern on Sat, 2012-01-28 12:08.
Design | Random
I am working on a solo rpg that uses many 6 sided dice because they are easy to obtain for most people, a pencil and paper.
The rules will be one page (double sided). It is kind of based on "Wall-e" and "The Brave Little Toaster".
Here is the background story; A nerdy, kinda lazy, sort of genius tech decides to make a little robot to help him around his studio apartment. You are that little robot and must accomplish the task(s) he sets before you.
The game; 6d6 is the robots name (the tech is into Star Wars). He has 6 'batteries' that have six charges each. Two batteries are used for Movement (i.e. getting to a certain place), two batteries are used for Attack (performing a task) and two batteries are used for Defense (protecting operating systems or work done). It is a MAD system (Movement, Attack, Defense) with 12 points assigned to each. The batteries can be moved at the cost of one point. For example, 6d6 after working a while has Movement:2, Attack:7 and Defense:12. He decides to move a battery from Defense to movement. So he now has Movement:7 (one point was lost in the move), Attack:7 and Defense:6.
Submitted by J.K.Mosher on Tue, 2011-08-09 20:31.
Design | Feedback
This is an INCOMPLETE DRAFT of what I have for
character creation. There is probably about 5 more pages
of info I am still working on, but in an effort to show I am working on this, I felt it worth while to post
what I have as I have it.
Pending on feedback, and any errors found I hope to finish
character creation by the end of the week, which then puts me into the hard part . . . Action resolution :)
Wish me luck :)
08/18/2011
Finished Character Creation (minus a character sheet)
(SurviveDraft2)
Still items to tweak, and spelling to correct, but
this should be it for character creation.
Submitted by JPMullen on Thu, 2011-07-21 03:29.
Design
So... we have established that our Humanity has sailed onto this abandonded Ring (If I haven't told you about this, that means I've been going out of order, and skipped over the very important History of the Ring step.), and have started inhabiting it.
However, we do have a LOT of ring... and maybe the project was abandonded, but that doesn't mean the Ring was left empty. Oh no.
For example, you have Trolls.
Taller than a man, smaller than a giant, colored a light grey, and often has studs and stones embedded in their skin both for protection and for tribal identity, Trolls are an evolving race. They live in the spaces that operate between the surface and Niflheim. They are primitive, in general comparison, lacking star gear, cities, or technology more advanced than a musket, but they are resourceful, they don't have enough signature to detect with ship sensors, and they are strong.
Submitted by J.K.Mosher on Mon, 2011-07-18 23:27.
Design | Feedback
Okay I haven't been as active as I would have liked these last several months, but the bug of creativity has gotten me again (though up here it could be a mosquito).
I was on 1km1kt.net reading the boards seeing what others have been upto when I noticed a post about Survival Games. Now these are not the Horror Survival/Apocalyptic Survival games, but a true RL survival style game.
This is an interesting idea, and I have dived into it.
Currently I am still in the development "phase", working on game mechanics. I have several ideas and the guys from 1km1kt have been a fountain of good advice and options.
Submitted by JPMullen on Tue, 2011-07-05 10:38.
Design
So.. Let's start with Space Aesir, shall we? The simple thing about SA is that I figure I'd use the OpenD6 system, as it helps evoke the right feel. It worked wonderfully for Star Wars, I am sure it'll work wonderfully here.
However, it is going to need some tweaks to get the kinds of feel that I want done right to be done. It's going to need a Runic Magic system, representing some players (Particularly Elven characters) access to the FATE's Nanosystem. It's also going to need a Runic Word system in place that allows players to upgrade equipment and get neat stuff. After that, it's really a question of templates and tweaking the core system so that it works the way I wish it to.
Submitted by crusader131 on Sat, 2011-04-09 01:43.
Design | Feedback
Each Trait increases your Attributes with each level your character gains. Don’t forget to add them each time your character Levels up. Some Traits grant abilities instead of Attribute bonuses. This is the core set of Traits, available to any Character Race. Individual races have their own additional traits which may be chosen instead, or mixed and matched to provide further individualized character concept.
Level 1
Well Fed +1 Vitality
Strong as an Ox +1 Strength
Hunter’s Path +1 Dexterity.
Bullied at School +1 Agility
Cunning as a Fox +1 Mind
Healer’s Heart +1 Will
Level 4
Submitted by crusader131 on Sat, 2011-04-09 01:34.
Design | Random
Level 1
A player character at level 1 is weak. That’s a given. But the level 1 character is not intended to be worthless, incompetent, or a nobody. Players can conceive their characters as being members of the city guard, a low ranking noble, or even a graduated wizard. If for some reason the level 1 strength of a character does not suit the player’s concept of that character, players may start their characters out at a higher level, and accept tougher challenges and risks starting out.
There is also the concept of level 0 which may be introduced to the players early on, giving them something below level 1 to compare their characters to. Level 0 has only 30 starting Attribute points, 1 skill point, and no traits. This is commonly useful for young children, weak adults, and wild animals.
Submitted by Onix on Thu, 2011-03-10 12:25.
Design | Rants
Girls playing RPGs are traditionally rare. I've been seeing more of them as the RPG community is maturing but as 50% of the population, they're under represented. I've recently stumbled on some information that hopefully explains why. I don't have a complete picture yet but it's a significant piece. I want to explain, first off, I think that we need to understand why girls are different and then we may be able to make Role Playing more appealing them.
I have a few women in my gaming group. One has been an enigma to me. Sometimes she says she had a great time often when I'm not expecting it, other times she's totally disinterested. I know there are some things that completely shut down her interest. Usually it's when I get really technical, the thing is, she's smart and is pretty technical herself so I thought it would be right up her alley. But that's just one example of how she's tripped me up.
Submitted by earwig74 on Mon, 2011-02-21 02:51.
Design
Okay, so it took me a year to get back here. It's been a rough time. I actually abandoned my project and just settled in enough to have another crack at it.
Anyway, stuff about me...
As far as genre goes, I'm pretty open to anything. I like RPGs overall, and have had good experiences in nearly every setting. It would probably be easier just to say that about the only thing I am not fond of is the dungeon crawl. This doesn't mean that I don't like fantasy, but a bunch of folks from different classes and races meet up at a pub and decide to risk their very lives to wander around some mad wizard's underground labyrinth doesn't quite do it for me. I know this because that was EXACTLY what my first exposure to RPGs was like.
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