everything can change with just a touch of a button and the person who dose that will be you.
Mechanics
together we can change the world
Submitted by joshy.00 on Tue, 2009-03-17 22:29. Mechanics | Randommy name is James, I have a stick,
Submitted by James Simon Faust on Thu, 2008-12-11 12:30. Mechanics | Rantsso anyway last night I was in town and I got some renewed motivation for working on my game. the one I mentioned in my last post which got cut off because I used that symbol for greater than. Well the idea is that you use your hand, the three stats are written on the backs of your pointer, middle and ring finger, it doesn't matter which finger you write each stat on and it might be a good idea for each character to choose a different finger to write each stat.
the game works like rock, paper, scissors with strength beating skill, skill beating magic and magic beating strength. the number for the stat determines how successful what ever the player was doing. character info and equipment is written on the back of the players hand.
ok something different maybe... kinda
Submitted by James Simon Faust on Thu, 2008-12-04 21:50. MechanicsOk so this one might seem kinda weird but I'm putting aside all but one of my current projects to work on this. We've seen games with no dice and games where the character sheet and the rules are the same page and all sorts of weird stuff... so here's the basics of my idea... a game with no dice, no character sheets and a simple rock
A game i wrote in about a half hour
Submitted by James Simon Faust on Thu, 2008-11-20 15:26. MechanicsI wrote this in about an hour, If I feel like it I'll write a more serious version, all you need is a piece if lined paper a pencil and a d6. Its a pretty simple one player game with no real plot or goal... enjoy?
JP's Test Book
Submitted by jpneok on Thu, 2008-10-02 02:34. Mechanics | RandomThis is sort of a laundry list of charts I just tiredly came up with, trying to find out a way to provide some extra but universal (ly adaptable) background for PCs to potentially be able to "be involved with the paranormal" for players who might want their characters to begin play with prior experience with the paranormal. Obviously the dice rolls are for people who just like dice rolls or can't decide, otherwise you'd pick your desired options. Does any of this seem plausible or usable or am I so tired I can't tell what I'm writing?
Paranormal History
3D6 Number of Paranormal Experiences
Open Material Fighting Game "OMFG"
Submitted by James Simon Faust on Mon, 2008-09-22 18:13. Mechanicshey all, It's been about half of forever since I posted a multi-player game, weird huh? So anyway I was going through a folder with the games I've written and now that I know how to make PDF's I figure what the heck eh? all you need is a D6 some players and a creative GM! Enjoy n.n
Fourth World
Submitted by jhuger on Tue, 2008-09-09 00:29. Feedback | MechanicsThis partial draft contains background information for the player, character generation mechanics, and combat
how say goodbye to skills and a short example
Submitted by Extreme gb4evr on Tue, 2008-08-19 05:10. Mechanicshey i wanted to role play but i had no system i wanted to use because of the skills take so long to chose and so does leveling up. so i said no skills. instead you start with 10 points that are considered instant success, and for whatever action you use it for you now get a bonus 10% to do that action again. or if the player wants, they could save up the points and each point is worth 1% of a stat, but you need to raise 10 at a time to impact stat. (based on percentile dice a very easy way to play)
something I did a while ago
Submitted by James Simon Faust on Wed, 2008-07-16 22:44. MechanicsMy first one player RPG that never had a name but I managed to write 2 stories for it. Its more like a series of battles stringed together by a story than a normal role playing game but theres a bit of customizations when it comes to how you make your hero.
One Player Adventures
Rules
The player starts by picking one weapon and one skill. Each player starts with 4 health and 4 mana.
Once the player had given their character a weapon and a skill they are free to give the character a name and make up a history for them. The player then follows the story line and battles a monster; if they defeat the monster they gain a victory reward.
new game idea thing maybe?
Submitted by James Simon Faust on Sat, 2008-07-12 08:00. Mechanicsseems I'm back again, my but i do come and go eh? anyway this fine morning I come to you with a new game i thought up as i was going over the pocket RPG kit i made (its bad ass feel free to ask about it cuz I'm QUITE proud!).
anyway the game works like this, you start with an army of maybe about 5 soldiers, each one has 3 stats, an hit number, a damage score and health points (HP). now what do you do with this limited amount of nothing? go to war! roll 1d6 for each member of your army. when fighting roll to determine if a soldier is successful in combat, if the roll is higher than the soldiers hit number then the attack is a success and you earn points equal to the soldiers damage score, if a characters roll is lower than their hit number then they lose one health point. if a soldier runs out of hit points they die and can no longer fight alongside you in battle! you can use the points you earn to hire more soldiers and maybe if I'm up to it a way to upgrade soldiers
