Playtesting
Submitted by crusader131 on Mon, 2011-10-24 22:57.
Feedback | Playtesting
My rules are nearing completion, so i'm ready for it to be playtested by someone not already familiar with the system.
I've had some success with my own group, but i've always been there to fill in the gaps as we play. This will be my chance to see if the game can stand on its own, without me there to babysit.
The spell list is mostly complete, it's plenty full for some testing, but more could be added.
The rules are all in one big word file, rather than split up between topics.
My biggest concerns,
Level Balance: Are end game characters balanced with each other, or does combat break down?
Submitted by J.K.Mosher on Wed, 2011-07-13 21:20.
Feedback | Playtesting
A third module for the Story Arc version of RoL.
Focused on some of the military compaign you have
been forced to join.
Can really use some feed back as to how this
module plays, as I have had little time besides
trying to proof (which probably needs to be done again)
reading them for errors.
I plan on working a few more, so feed back on
how it plays, and what could be "tweaked" for the
series as a whole would be VERY VERY welcome :)
Enjoy.
J.
Submitted by J.K.Mosher on Sat, 2011-03-12 14:36.
Feedback | Playtesting
The second module for the Realms of Lore: Story Arc system.
This one follows directly after "the escape" module, and continues the same arc, but leads into a couple other possible arcs.
I am hoping to complete these addtional arcs with in the week, but kind of wondering if those of you who are trying this idea out really think it should be continued.
Any comments arewelcome. :)
Enjoy :)
J.
Submitted by J.K.Mosher on Mon, 2011-03-07 17:00.
Feedback | Playtesting
RoL:SA I hope gives an impression of a story arc.
This first module goes back to the start of RoL:Org,
with escaping corrupt city guards, but adds to it.
The Character starts in the dungeon, works his/her way
to the Market, and then finally ends up in the sewer.
I have a couple more of similar designs, that add
to this Arc. Will hopefully have them up in the next
week or so.
Enjoy. :)
J.
Submitted by J.K.Mosher on Mon, 2011-03-07 16:57.
Feedback | Playtesting
While using a variant of the same system
as RoL:Org, RoL:SA has some tweaks.
Cards and dice are still used, but defense has
been removed, and two new attributes have been
added, along with Attack getting a name change.
RoL:SA has a bit more rules, and so the rules
come are on a separate page. Each Site sheet features
the character sheet, and 3 sites, all link by a Story Arc.
I got the idea of wanting to try and capture a bit more
variety (hence the tweaked rules) as well as link back
to "Fighting Fantasy Novels", which during some days was
the best way to pass a lunch hour, or weekend.
Submitted by J.K.Mosher on Mon, 2011-03-07 16:49.
Feedback | Playtesting
Seeing as I have two versions of Realms of Lore.
I'm re-organizing my posts.
This Page is the top, anything related to RoL will
be under this Book. Both will use similar conflict
resolution systems.
I plan to still work with both setups, and possibly
add in a third, which I hope will be towards groups.
The pages will be split into:
Realms of Lore: Original
- features a single site per page.
- separate character sheet needed to play.
&
Realms of Lore: Story Arc
- 3 sites per page (linked by a Story/Plot Arc)
- character sheet on each page.
- separate sheet for rules.
Submitted by GaryW on Sat, 2011-01-01 02:00.
Announcements | Playtesting
If so, see my new game, Empire of the Jade Fist, up now at 1km1kt.
Comments always greatly appreciated.
Submitted by J.K.Mosher on Thu, 2010-12-30 17:45.
Feedback | Playtesting
I had to put this one together.
Sort of a different switch to the normal
explore and defeat system I have been using.
Main portions/mechnaics are the same, just a few
module specific tweaks.
I will admit, this may not be very well done.
I had the idea last night as I fell asleep, and
when I got up I had to complete it. So I do expect
things to be slightly out of wack for it.
Once I can print it off, I will correct any issues
I find, or that have been reported to me.
Hopefuly this is not completely unplayable :)
Thanks, and Enjoy
J.
Submitted by J.K.Mosher on Wed, 2010-12-29 22:27.
Feedback | Playtesting
The supplimental for "the Caves".
featuring more goblins, and some new items.
Designed to be played right after completion
of "the Caves' module.
I am hoping these are not getting to repeatative,
as attempts to make each different, but not overly
complex is well "complex" :)
Thanks for all the input.
This will be the last module for RoL until later
in the new year.
Thanks, and Enjoy. :)
J.
Submitted by ErrinF on Wed, 2010-12-29 19:58.
Feedback | Playtesting
I ended up fleshing out one last character sheet RPG, an idea I had left over from the day I made 3 one page RPGs.
Tomb Of The Pharaoh RPG is a game about exploring the tomb of a long forgotten pharaoh. Four different characters from the 1920's have come to the tomb to search out Egyptian treasure... The Archeologist, The Egyptologist, The Illusionist, and The Occultist. As one of these characters, you explore the tomb, which is mapped out using playing cards. Fight asps, jackals, mummies, and scarabs to get through the corridors of the tomb. Find magical relics by discovering rooms in the tomb. Lastly, you must find and enter the Pharaoh's Sanctum, which can only be entered by having the right combination of relics.
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