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Publishing24 Hour RPG Competition - win Amazon vouchers!Submitted by Rob Lang on Tue, 2009-04-14 06:15. Announcements | PublishingFind out more on The Free RPG Blog or over at 1KM1KT!. Everyone has an RPG in them, it's time to get yours out. » Rob Lang's blog | 1 comment | 356 reads
New GameSubmitted by Yannis on Fri, 2008-07-25 09:19. Publishing[img_assist|nid=1817|title=hi|desc=BORED!!!|link=none|align=left|width=100|height=86] Hello, i was looking on internet because I'm gonna try to make a game that i like See you later GREETS YANNIS » Yannis's blog | add new comment | 253 reads
E.L.V.E.SSubmitted by lexgriffiths on Sat, 2008-05-10 15:17. PublishingE.L.V.E.S is a sci-fi combat RPG that can be anything you want it to be. From Dark Winter Dystopia, to Comedic adventurer. The basic story is explained in this pdf but lots of it is largely up to the GM. That way, No two game groups should have the same world. MERPG is still in progress, (writer's block) but this idea just popped into my head and I just had to make it! I was going to wait until christmas to release it, but I Feel like posting something so I'm going to. Also: » read more | add new comment | 357 reads
Current MACE retype progressSubmitted by Relentless96 on Mon, 2007-12-31 02:00. PublishingI have started work on revising MACE for what should be a final and complete document. I began my usual process for typing large documents, which reminded me of several posts regarding how to start typing an RPG. So I have started this blog so I can show the game from beginning to completion. This is not about game mechanics, but about layout, wording and presentation of an RPG document. I hope MACE serves as a good example due to the nature of its rules and the importance of wording to clearly communicate how to play the game. Attached is the first step I use, which is a heading skeleton. Firstly, I go through and type on a txt document all the headers I can think of that are relevant to the game. Before making a game, consider this.Submitted by jokada on Tue, 2007-10-02 21:22. PublishingBefore coming up with a game, remember this... BRAINSTORM. A game wont be good without a good idea. Think about your game in great detail before actually creating it. I've played a few games out there that I stopped playing after a few minutes. They were either unoriginal, or had a stupid idea. Think about what the player wants. Consider every idea. » read more | 3 comments | 601 reads
post rpgsSubmitted by tylerbff on Fri, 2007-08-10 23:53. Off-Topic | Publishingi want give away what some of you have created so if you want » tylerbff's blog | 2 comments | 318 reads
Advent: Battlegrounds.Submitted by alderneyvamp on Sat, 2007-07-21 08:02. Feedback | PublishingI really want Advent to become a multisystem franchise (couldn't find a better word.) Because of this I've started work on Advent:Battlegrounds. This is a tactical battle game based on the Advent setting and rules. It takes place a little after the Advent rulebook, at the time of the Emperor's death. With no heir to throne all of the factions in the Empire are vying to take control for themselves. So choose to take control of a faction of like minded individuals, or lead one of the races to supremecy. I'm doing this game in Issues, the details and reasons for which are in the introduction of the first issues. Mainly I just feel this is a great organizational tool. Character Sheet RPG 2007: MACESubmitted by Relentless96 on Sat, 2007-05-12 20:59. PublishingAlright, it seems to be taking a little bit of time for MACE to be posted on 1km1kt (not really, I am just impatient ^_^). So, below is the Character Sheet RPG version of MACE ready for perusal. It is basic, some of it you have already seen in my posts for the game, but the biggest new feature is a description for Stages and their implementation (new!!!). UPDATED Please do provide your thoughts on this game, thanks! » Relentless96's blog | 13 comments | 695 reads
24 hour Spy GameSubmitted by Chainsaw Aardvark on Sat, 2007-04-07 19:43. Announcements | PublishingWritten for the Modus Operandi Competition, it takes place just before World War One, on the planet Saturn. The Jewish immigrants to the floating cities of the gas giant are well aware that they are caught between the titians of the age, with nothing to defend themselves. Should war come to the rings, the powers will be quick to seize their cities and attack their shipping for strategic advantage. Thus an elite group known as the "Ghost of Shabbat" has been formed to sabotage the war efforts of everyone to prevent the outbreak of hostilities. The Naval buildup before WWI was quite similar to the balancing act of MAD during the cold war. Publishing in Dead Tree FormatSubmitted by Chainsaw Aardvark on Tue, 2007-02-13 20:52. PublishingOK, this is a book to collect all the conversations I can recall about play testing, publishing, and preparing a game for off-line consumption. Hopefully, this will branch out to have lists of publishers, illustrators, distributors and examples of how to go from idea to paperback. |