First Post! Yeah!
So, I am currently in another one of those "Maybe I'll finish this this decade" designs for a pet RPG, and I am trying to decide about long term rewards. Do you need significant long term rewards to have a good game?
In previous designs, I was working off of more conventional RPG type experiences, and experience was a natural reward for those kinds of games, because you want to see an increase of power and growth development. I mean, we've all been trained to what experience rewards mean, and even dice less games, such as Everway, tended to involve power progression as part of their game cycle.
