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RPG Laboratory

Fantasy Hack

So I finally decided to get off my ass and write an RPG. I've probably started and abandoned a dozen of the things in the twenty-odd years I've been gaming, but I always knew I was never going to finish them, that "designing games" for me really meant "killing time fiddling with mechanics until I get another gaming group together".

This time, though, I really believe I can finish this game. Whether it's any good or not is another question entirely, but I'm resolved to have fun writing it regardless.

Fantasy Hack: A Game of Kicking Ass and Telling Stories is (to quote my own introduction) "...a deliberately unsophisticated swords & sorcery role-playing game in which players take on the roles of adventurers -- mighty warriors, cunning thieves, mad-eyed sorcerers -- who battle fearsome monsters and sinister villains for gold and for glory... and sometimes even for Good."

Absolutely nothing about this game is unique or ground-breaking in any way; it's not meant to be. It's got classes. It's got levels. It's got Hit Points and Armor Class. It's got a "setting" that pretty much boils down to "there's monsters; go kill them!"

Fantasy Hack is my attempt to recreate what Red Box Basic D&D meant to me when I was eleven... before I actually played it -- and reconcile that with my "grown up" liking for games that offer greater player empowerment and minimal emphasis on GM fiat.

You might even call it a Story Game... as long as you understand that the "story" you make with it is going to be something like Hawk the Slayer.

Locking Thread.

I like old School Hacks as much as the next guy but Ron hasn't been around in like three years, and this thread is attracting spam for some reason.

I'm locking it down.