=======[ KINGDOM COME ]=======
Forward:
The last post may have left a few of you thinking "Big intro, no content", rest assured I'll post it as I work on it.
Anyway I thought I'd start with the core mechanics. Essentially
a players "avatar" or character is a collection of textual attributes and simple statistics.
When designing the layout for characters I realized even with simple mechanics an RPG could falter at the character-building stage. Who wants to sit for an hour, reference the rulebook, and pick out dozens of stats for their character (most of which they are unfamiliar with) only to possibly start over later because it turns out they don't like the way their character turned out?
