SheikhJahbooty's blog
Submitted by SheikhJahbooty on Fri, 2010-02-12 08:38.
This is for a cyberpunk FATE game.
The idea is for them to be blank on the face and as the players make up their characters and play the game, they can earn fate points for writing NPCs on these cards, parents, brothers, sisters, childhood friends, aunts, uncles, cousins, grandparents, college buddies, co-workers, former co-workers, love interests, neighbors, flat-mates, enemies, rivals, etc.
The idea being that players can put an NPC on a card if they really liked him or her or it, or if they want to see something like that come up. And the GM doesn't have to make up new NPCs since the players can be surprised to discover they share some interests with an enemy, or that their beloved uncle is unreasonable and racist or something.
Submitted by SheikhJahbooty on Thu, 2010-01-21 02:00.
Submitted by SheikhJahbooty on Fri, 2009-10-09 19:38.
Earthdawn was supposed to be set way in the forgotten past of the planet Earth on which we all real life live, at least the way it was back when I was first introduced to it. I haven't read the newest edition yet.
That, to me, was very sad.
Imagine for a moment, being the Tskrang that tends the eggs that don't hatch. The forth world has ended. The fifth world is here, and the fifth world does not have enough magic for Tskrang to live in it.
Imagine being part of the generation of orcs that were born just after the dawn of the fifth world. Imagine knowing that your parents are fiercer then you, stronger, they burn more brightly, and less long. You are something more akin to men.
Submitted by SheikhJahbooty on Mon, 2009-08-17 09:04.
Feedback | Mechanics
Remember when RPGs had random encounter charts?
Everyone please post your favorite.
I want to write a sci-fi RPG that has random encounter charts but instead of the PCs encountering like 2d6 pilgrims armed with knives, they encounter a story, like 2d6 stranded pilgrims having trouble with their space ship (and incidentally with their vows) offer star charts to locations the PCs haven't visited yet, in exchange for their help fixing their ship.
Submitted by SheikhJahbooty on Fri, 2009-07-03 14:54.
Settings
Alas the dangers of P2P. Although I have Norton installed, there is only so much it can do. So when my hard drive very nearly stopped responding altogether, I just reformatted it and got on with my life. It's become almost normal at this point. All my important files were backed up or spread out over the three other computers on the network, so it hardly seems like an inconvenience anymore.
So I'm going through my most recent archives and backups and I realize that files I haven't changed but still like, you know, for reference, aren't on them, so I got out my old archives, and I found this really strange file.
Submitted by SheikhJahbooty on Tue, 2009-05-26 16:08.
The FTL in my Dukes of Proxima setting wasn't funny at all. I've renamed it and changed how it's described to make it cuter. Interesting little tidbit here. Cholo is actually the Aztec word for a mixed breed dog, xolotl (the tl on the end is a gramatical ending that changes based on how the word is used). The word cholo has been used since the early 1600s to describe tough guys of mixed ethnicity. The changed text is excerpted below:
Cholo Drives – Cholo is a contraction of cosmic holography, but it is important to the setting that their FTL drives sound like they were invented by Mexican gangsters. The technobabble explanation of how cholo drives work is that they access the universal brane on which the three dimensional position of every particle in the universe is stored holographically and they change the position attribute of space ships directly, without applying any force, so ships never have any acceleration or velocity. Ships with cholo drives must have their position attribute changed gradually, which resembles normal movement, except that it can take place at faster than light speeds.
Submitted by SheikhJahbooty on Mon, 2009-05-25 10:19.
I've never been a big convention person. But in the past few years I've finally gone to a few. I still haven't been to Dragon Con even though I live in Atlanta, but that's mostly because I've never known why people go to cons and every year something comes up that gets in the way.
So now that I've been to a few cons I have to say, I still don't get it. I thought you went to cons to meet people to game with. But that hasn't been my experience at all. A friend of mine was even the gaming director at Timegate Con this past week and put me on the schedule to run two games, but nobody showed up to play the games that she put on the schedule.
Submitted by SheikhJahbooty on Sun, 2009-04-05 01:37.
Does anyone remember this?
Way back then I offered to write a game for you lab rats that was based on William Hope Hodgson's Night Lands. I don't imagine that you actually play my games, but in my pleasant dreams you are pouring over my hastily scrawled manuscripts with glee, and maybe occasionally, that is the case.
drunken dissociative topic change
So recently I was reading this. And I was thinking it might be really nice if there were some way to randomly create clusters using this system. In the Diaspora RPG, creating the setting, the cluster of star systems that the game takes place in, is not totally random. It is more of a collaborative process in which everyone at the table makes sense of a few dice rolls by giving individual systems a number of aspects. I thought it would be really cool if there were some sort of table, containing maybe 100 sci-fi setting conventions, things like "ringworld" or "desert planet", stock things that people think of when they think of sci-fi settings. It's too bad FATE doesn't use percentile dice.
Submitted by SheikhJahbooty on Tue, 2009-03-03 06:02.
Announcements | Resources
Hi everyone.
I wanted to try something.
Here it is: http://dicelessrpg.ning.com/
You are all invited.
Oh, and if there are any diceless RPG systems here in need of playtesting, make sure you post a link to you system in my forum. I already started a topic called "List of Diceless RPGs".
Thanks a lot.
Submitted by SheikhJahbooty on Thu, 2009-01-29 15:24.
I was reading the seven voyages of Sinbad the Sailor, the other day and I kind of thought it would be cool to have a solitaire game that generated adventures like that.
The way I'm thinking right now is that characters would have different types of barakah (blessings, good fortune, the favor of God), and each type of trial would have options about what type of barakah you could spend to get out of the trouble.
So if Allah has deemed that you will meet fantastic creatures that will help you, and he has deemed that you will be helped by passing strangers, he has deemed that you will find hidden ways, and you've used up all of those types of good luck, then the next time you get stuck on a deserted island you just die there.
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