SheikhJahbooty's blog
Submitted by SheikhJahbooty on Sat, 2010-08-07 12:38.
Settings
This is a post apocalyptic fantasy setting that I made up while playing around with Animalball's Instant Game. It seems like it's worth more than just to sit around on my computer, but that's all I'm going to do with it. I'm never going to make a proper role playing game out of it, so anyone who wants it, can go ahead.
In case anyone is interested, I think what I rolled when this setting first occurred to me was Post Apocalyptic Swashbuckling, Time-Travel, Zombies, and Steampunk, which I quickly replaced in my imagination with Spring-Punk.
So the setting, before the apocalypse was your standard Arabian nights style setting, Haroon Ar-Rashid is the caliph in Baghdad, sort of thing.
Submitted by SheikhJahbooty on Sat, 2010-07-31 12:21.
Design
I discovered Whimsy Cards.
Does anyone else think it would be possible to create a whole RPG based around the concept of whimsy cards?
Would we need more cards? Maybe we should weight the deck with a bunch of cards that say, "You rock, that totally goes the way you wanted." or something like that.
Are there any other cards that would make sense to add? Any card you could think of, just go ahead and write it here.
Submitted by SheikhJahbooty on Wed, 2010-06-30 11:05.
Rants | Reviews
Going through some old CD archives the other day, and I found an honest to goodness Zen RPG. This has been of some contention here in the lab, people proposing RPGs based on Zen or old School (Chuang Tsu style) Taoist philosophy, so I thought I'd share it with you. It's called Unitstat, and the website that used to have it for download is currently defunct, but may achieve a positive reincarnation for the good karma it accrued hosting this ingenious little game.
I'll explain the rules. Get all your friend's dice and put them together. Pick a pile of dice such that if every die showed it's maximum result, the sum would be 60. If you're going to have a GM, he gets to pick enough dice to add up to 60 for each player.
Submitted by SheikhJahbooty on Fri, 2010-06-18 20:28.
If I were doing a superspy game, (Seriously considering it, watch too much Iris) what sorts of superspy abilities should I have in my game?
I'm thinking things like:
Bypass Security Systems
Hack into Databases
Superspy Martial Arts
Awesome Spy-Car
Improvised Explosives
Transmitter Implant
Expert Sniper
Cultivate Informants
X-Ray Glasses
Devilish Charm
I'm just trying to see how big of a list we can make.
Submitted by SheikhJahbooty on Thu, 2010-06-17 03:03.
Design | Rants
I'm a big fan of games that tie character effectiveness directly to the player's narrative flourish, games like Wu Shu or my Play it Cool. They allow GMs to scale villains in the middle of an encounter. While the fight is exciting, everyone can mention cool, exciting details to make their moves more effective. When the fight starts to drag, the GM can describe the villain's actions in boring, uninspired ways, so the PCs can quickly trounce him. Mook rules are built into it, since mooks don't have much style and are this quickly dispatched.
Submitted by SheikhJahbooty on Fri, 2010-02-12 08:38.
This is for a cyberpunk FATE game.
The idea is for them to be blank on the face and as the players make up their characters and play the game, they can earn fate points for writing NPCs on these cards, parents, brothers, sisters, childhood friends, aunts, uncles, cousins, grandparents, college buddies, co-workers, former co-workers, love interests, neighbors, flat-mates, enemies, rivals, etc.
The idea being that players can put an NPC on a card if they really liked him or her or it, or if they want to see something like that come up. And the GM doesn't have to make up new NPCs since the players can be surprised to discover they share some interests with an enemy, or that their beloved uncle is unreasonable and racist or something.
Submitted by SheikhJahbooty on Thu, 2010-01-21 02:00.
Submitted by SheikhJahbooty on Fri, 2009-10-09 19:38.
Earthdawn was supposed to be set way in the forgotten past of the planet Earth on which we all real life live, at least the way it was back when I was first introduced to it. I haven't read the newest edition yet.
That, to me, was very sad.
Imagine for a moment, being the Tskrang that tends the eggs that don't hatch. The forth world has ended. The fifth world is here, and the fifth world does not have enough magic for Tskrang to live in it.
Imagine being part of the generation of orcs that were born just after the dawn of the fifth world. Imagine knowing that your parents are fiercer then you, stronger, they burn more brightly, and less long. You are something more akin to men.
Submitted by SheikhJahbooty on Mon, 2009-08-17 09:04.
Feedback | Mechanics
Remember when RPGs had random encounter charts?
Everyone please post your favorite.
I want to write a sci-fi RPG that has random encounter charts but instead of the PCs encountering like 2d6 pilgrims armed with knives, they encounter a story, like 2d6 stranded pilgrims having trouble with their space ship (and incidentally with their vows) offer star charts to locations the PCs haven't visited yet, in exchange for their help fixing their ship.
Submitted by SheikhJahbooty on Fri, 2009-07-03 14:54.
Settings
Alas the dangers of P2P. Although I have Norton installed, there is only so much it can do. So when my hard drive very nearly stopped responding altogether, I just reformatted it and got on with my life. It's become almost normal at this point. All my important files were backed up or spread out over the three other computers on the network, so it hardly seems like an inconvenience anymore.
So I'm going through my most recent archives and backups and I realize that files I haven't changed but still like, you know, for reference, aren't on them, so I got out my old archives, and I found this really strange file.
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