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RPG Laboratory

Solitaire game idea

I was reading the seven voyages of Sinbad the Sailor, the other day and I kind of thought it would be cool to have a solitaire game that generated adventures like that.

The way I'm thinking right now is that characters would have different types of barakah (blessings, good fortune, the favor of God), and each type of trial would have options about what type of barakah you could spend to get out of the trouble.

So if Allah has deemed that you will meet fantastic creatures that will help you, and he has deemed that you will be helped by passing strangers, he has deemed that you will find hidden ways, and you've used up all of those types of good luck, then the next time you get stuck on a deserted island you just die there.

I'm thinking about using cards, and maybe having a commerce system, since it didn't make it in the story, except in a passing mention, but Sinbad did do a lot of buying, selling, trading, etc. I suppose if you go broke, you could use a point or more of barakah to get a financial windfall of some sort. That way you could keep score, like when you played Rogue as a kid and even though it was a cheesy little ascii game, you still wanted to beat your high score so you played it all the time.

I'm not sure if characters should be point buy, or random, so point buy characters would have a pool to distribute to the different types of barakah and to money.

Anyway, I just thought I'd let you guys know what I'm thinking about, since you might be bored. I'll get back to reading Arabian Nights, Sufficiently Advanced, and Little Black Book Traveller, to try to figure out how I want to do this thing.